Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Hot take: get rid of the "balanced party" paradigm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The-Magic-Sword" data-source="post: 9593241" data-attributes="member: 6801252"><p>I doubt that, team sports that feature roles are very popular overall, as are video games that feature team roles, even like the lionization of different roles in something like a rock band. I suspect people that don't like them are just louder because they're often confronted with them, and because something they're used to working suddenly doesn't, lest you forget that very few people are coming into the game without the context of prior games.</p><p></p><p>Dialing down is much easier than dialing up (as in, it's easier to use low and moderate encounters than come up with elaborate ways to make an encounter beyond deadly to force roles and rebuild character options to be more interdependent), and I don't think it really drove very many people from 4e, there's way too much baggage in that discussion as a whole to assume that-- everything from reactions to the AEDU symmetry, the excess HP at launch, the marketing, and subtly different, the codification of roles as something a specific class. </p><p></p><p>In other words, when you play a Paladin in 4e, you are a defender, even using the attackier subclass, you're a defender, ditto for a fighter, that was restrictive even for the time considering that even WOW let classes flex between roles to some extent. </p><p></p><p>But either way, that sure is a weird thing to say about the market's #2 game when the #1 game is a household name with the backing and marketing of a much larger company, it sure isn't helping the other games that lack roles much, and even DND clings to the aesthetic and implication of roles, new players love to talk about their tanks and DPS.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 9593241, member: 6801252"] I doubt that, team sports that feature roles are very popular overall, as are video games that feature team roles, even like the lionization of different roles in something like a rock band. I suspect people that don't like them are just louder because they're often confronted with them, and because something they're used to working suddenly doesn't, lest you forget that very few people are coming into the game without the context of prior games. Dialing down is much easier than dialing up (as in, it's easier to use low and moderate encounters than come up with elaborate ways to make an encounter beyond deadly to force roles and rebuild character options to be more interdependent), and I don't think it really drove very many people from 4e, there's way too much baggage in that discussion as a whole to assume that-- everything from reactions to the AEDU symmetry, the excess HP at launch, the marketing, and subtly different, the codification of roles as something a specific class. In other words, when you play a Paladin in 4e, you are a defender, even using the attackier subclass, you're a defender, ditto for a fighter, that was restrictive even for the time considering that even WOW let classes flex between roles to some extent. But either way, that sure is a weird thing to say about the market's #2 game when the #1 game is a household name with the backing and marketing of a much larger company, it sure isn't helping the other games that lack roles much, and even DND clings to the aesthetic and implication of roles, new players love to talk about their tanks and DPS. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hot take: get rid of the "balanced party" paradigm
Top