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*Dungeons & Dragons
"Houndmaster" Fighter
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<blockquote data-quote="Guest 6801328" data-source="post: 7991856"><p>From <a href="https://en.wikipedia.org/wiki/English_Mastiff#History" target="_blank">Wikipedia</a>:</p><p></p><p>[excerpt]When in 1415 Sir <a href="https://en.wikipedia.org/wiki/Peers_Legh" target="_blank">Peers Legh</a> was wounded in the <a href="https://en.wikipedia.org/wiki/Battle_of_Agincourt" target="_blank">Battle of Agincourt</a>, his Mastiff stood over and protected him for many hours through the battle. The Mastiff was later returned to Legh's home and was the foundation of the <a href="https://en.wikipedia.org/wiki/Lyme_Hall" target="_blank">Lyme Hall Mastiffs</a>. Five centuries later this <a href="https://en.wikipedia.org/wiki/Pedigree_(dog)" target="_blank">pedigree</a> figured prominently in founding the modern breed.[/excerpt]</p><p></p><p>I'm imagining a Fighter subclass that gets a mastiff (or potentially other beast) as a pet. This is still just a vague idea, but features might be:</p><ul> <li data-xf-list-type="ul">You can choose from a list of "tricks" that you train your pet in, with additional ones at higher levels.<ul> <li data-xf-list-type="ul">Grant the Help action</li> <li data-xf-list-type="ul">Make an attack in place of yours</li> <li data-xf-list-type="ul">Guard duty (during rests, etc.)</li> <li data-xf-list-type="ul">Find invisible foes</li> <li data-xf-list-type="ul">Tracking (intelligent enough to understand commands such as finding a party member by name.)</li> <li data-xf-list-type="ul">Knock enemies prone (uses one of your attacks)</li> <li data-xf-list-type="ul">Impose disadvantage on attackers</li> <li data-xf-list-type="ul">Move without drawing opportunity attacks</li> <li data-xf-list-type="ul">Extra movement</li> </ul></li> <li data-xf-list-type="ul">If you lose your pet and need a new one, you can retrain one trick each rest</li> <li data-xf-list-type="ul">Pet increases HP and Saving Throws as you level</li> </ul><p></p><p>The "tricks' might be clustered into Feats. I.e.:</p><ul> <li data-xf-list-type="ul">"Perceptive" feat that is good for tracking, guarding, and finding invisible foes.</li> <li data-xf-list-type="ul">"Aggressive" that grants advantage and knocks enemies down. (Help action might be so good as to be a trap option, so maybe that should be baseline.)</li> <li data-xf-list-type="ul">"Agile" that grants extra movement and avoids OAs</li> <li data-xf-list-type="ul">"Defensive" that imposes disadvantage and increases his own AC</li> <li data-xf-list-type="ul">"Tough" that has higher HP and better saving throws</li> </ul><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7991856"] From [URL='https://en.wikipedia.org/wiki/English_Mastiff#History']Wikipedia[/URL]: [excerpt]When in 1415 Sir [URL='https://en.wikipedia.org/wiki/Peers_Legh']Peers Legh[/URL] was wounded in the [URL='https://en.wikipedia.org/wiki/Battle_of_Agincourt']Battle of Agincourt[/URL], his Mastiff stood over and protected him for many hours through the battle. The Mastiff was later returned to Legh's home and was the foundation of the [URL='https://en.wikipedia.org/wiki/Lyme_Hall']Lyme Hall Mastiffs[/URL]. Five centuries later this [URL='https://en.wikipedia.org/wiki/Pedigree_(dog)']pedigree[/URL] figured prominently in founding the modern breed.[/excerpt] I'm imagining a Fighter subclass that gets a mastiff (or potentially other beast) as a pet. This is still just a vague idea, but features might be: [LIST] [*]You can choose from a list of "tricks" that you train your pet in, with additional ones at higher levels. [LIST] [*]Grant the Help action [*]Make an attack in place of yours [*]Guard duty (during rests, etc.) [*]Find invisible foes [*]Tracking (intelligent enough to understand commands such as finding a party member by name.) [*]Knock enemies prone (uses one of your attacks) [*]Impose disadvantage on attackers [*]Move without drawing opportunity attacks [*]Extra movement [/LIST] [*]If you lose your pet and need a new one, you can retrain one trick each rest [*]Pet increases HP and Saving Throws as you level [/LIST] The "tricks' might be clustered into Feats. I.e.: [LIST] [*]"Perceptive" feat that is good for tracking, guarding, and finding invisible foes. [*]"Aggressive" that grants advantage and knocks enemies down. (Help action might be so good as to be a trap option, so maybe that should be baseline.) [*]"Agile" that grants extra movement and avoids OAs [*]"Defensive" that imposes disadvantage and increases his own AC [*]"Tough" that has higher HP and better saving throws [/LIST] Thoughts? [/QUOTE]
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