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From Wikipedia:
I'm imagining a Fighter subclass that gets a mastiff (or potentially other beast) as a pet. This is still just a vague idea, but features might be:
The "tricks' might be clustered into Feats. I.e.:
When in 1415 Sir Peers Legh was wounded in the Battle of Agincourt, his Mastiff stood over and protected him for many hours through the battle. The Mastiff was later returned to Legh's home and was the foundation of the Lyme Hall Mastiffs. Five centuries later this pedigree figured prominently in founding the modern breed.
I'm imagining a Fighter subclass that gets a mastiff (or potentially other beast) as a pet. This is still just a vague idea, but features might be:
- You can choose from a list of "tricks" that you train your pet in, with additional ones at higher levels.
- Grant the Help action
- Make an attack in place of yours
- Guard duty (during rests, etc.)
- Find invisible foes
- Tracking (intelligent enough to understand commands such as finding a party member by name.)
- Knock enemies prone (uses one of your attacks)
- Impose disadvantage on attackers
- Move without drawing opportunity attacks
- Extra movement
- If you lose your pet and need a new one, you can retrain one trick each rest
- Pet increases HP and Saving Throws as you level
The "tricks' might be clustered into Feats. I.e.:
- "Perceptive" feat that is good for tracking, guarding, and finding invisible foes.
- "Aggressive" that grants advantage and knocks enemies down. (Help action might be so good as to be a trap option, so maybe that should be baseline.)
- "Agile" that grants extra movement and avoids OAs
- "Defensive" that imposes disadvantage and increases his own AC
- "Tough" that has higher HP and better saving throws