CreamCloud0
Hero
probably not quite the right thread but for this specifically but it's related to the current discussion of the poll's results, this is my interpretation of how the base classes and floating archetypes would've panned out, each of the 7 base classes would've shared a core mechanic with their two 'associated' subclasses, taking an associated subclass improves your total access to the mechanic but is not reliant on having the base class, and you could pair any class with any archetype, so with 7 classes and 14 archetypes to pair them it results in 98 possible combinations.
Base Class | Base Class Mechanics | Class/Archetype Shared Mechanics | Associated Archetype 1 | Archetype Mechanics | Associated Archetype 2 | Archetype Mechanics |
---|---|---|---|---|---|---|
Fighter | Full Martial Wpn Prof/Wpn Mastery | Maneuvre Dice/Fighting Styles | Battlemaster | Action Surge/ Second Wind | Warlord | Tactician's Guidance |
Rogue | Thieves Tools + Trap Mastery | Sneak attack/ Expertise | Assassin | Master Poisoner/ Favoured Enemy | Ranger | Sharpshooting/ Herbalism |
Monk | Improved Mobility/Purity of Self | Unarmoured Defence/Ki | Unarmed Warrior | Improved Unarmed Attacks | Beserker | Rage |
Wizard | Arcane Fullcaster | Ritual Casting | Researcher | Scroll Master | Artificer | Magical Infusions |
Cleric | Divine Fullcaster | Channel Divinity | Warder | Aura of Protection | Paladin | Smiting Attack, Lay-On Hands |
Druid | Primal Fullcaster | Natural Explorer | Shifter | Wildshape | Beastmaster | Improved Animal Companion |
Warlock | Pact Magic | Eldritch Invocations/Versatile Magic | Cursed One | Pact Boons | Lesser Mage | Halfcasting |
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