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General Tabletop Discussion
*Dungeons & Dragons
"Houndmaster" Fighter
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<blockquote data-quote="delphonso" data-source="post: 7992397" data-attributes="member: 6892015"><p>Instead of feats/backgrounds...</p><p></p><p>For a subclass, the dog (which is effectively equipment) needs to be the focus. I would wager a historical houndmaster had several hounds trained for war, as they are kind of expendable. So I would steer away from training tricks or the ranger's wolf. </p><p></p><p>Instead, the houndmaster should give benefits to dogs on the field and gain benefits for having one out. To not make the game insufferable for other players, limiting it to one or two dogs out at a time makes sense. This would have to be done mechanically, since a mastiff is only 25 gold - the average adventurer could own hundreds in no time.</p><p></p><p>Without a subclass, a trained dog can already attack and give you help actions, only at the cost of bonus actions to direct them (if I remember right.)</p><p></p><p>I'd start thinking of setting up something like "leashed and unleashed" hounds. Leashed taking attacks on the fighter's attack action or giving help actions. Unleashed getting extra movement (free dash actions) or dodging AoO. </p><p></p><p>Something along these lines maybe.</p></blockquote><p></p>
[QUOTE="delphonso, post: 7992397, member: 6892015"] Instead of feats/backgrounds... For a subclass, the dog (which is effectively equipment) needs to be the focus. I would wager a historical houndmaster had several hounds trained for war, as they are kind of expendable. So I would steer away from training tricks or the ranger's wolf. Instead, the houndmaster should give benefits to dogs on the field and gain benefits for having one out. To not make the game insufferable for other players, limiting it to one or two dogs out at a time makes sense. This would have to be done mechanically, since a mastiff is only 25 gold - the average adventurer could own hundreds in no time. Without a subclass, a trained dog can already attack and give you help actions, only at the cost of bonus actions to direct them (if I remember right.) I'd start thinking of setting up something like "leashed and unleashed" hounds. Leashed taking attacks on the fighter's attack action or giving help actions. Unleashed getting extra movement (free dash actions) or dodging AoO. Something along these lines maybe. [/QUOTE]
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"Houndmaster" Fighter
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