Hounds of Varr - Power Game Recruiting


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No to LA buy off, but Ultimate Magus is an amazing prestiege class. I'll give everyone 5,000xp over 12th level for crafting purposes.
 


Well Clerics are naturally power houses, and a well built rogue or ranger can be extremely impressive. Be delighted to have you arcanaman.
 


I'm interested. A couple of optimization related questions that will help me decide on a build:

Do you allow Leadership? If so would you allow a cohort to craft for the main char, taking the xp hit?

Would you allow any of the early entry tricks (Precocious Apprentice, Krau sigil, Ardent+Improved Manifester, etc.) for a Cerebremancer?

EDIT: Would you allow the early enrty tricks, Ardent+Improved Manifester and Sanctum Spell to play a Cleric 1/Ardent 2/Psychic Theurge 9?
 
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My apologies folks, but I think I am going to abandon this project. Interest has not been overwhelming and I would rather concentrate on the Living EnWorlds.

My apologies to those of you who were interested. If you need a power gameing fix try The Death of the Dragons, its even gestault!
 


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