Sorry for the off topic
I know, I know.
I play closer to RAW then anyone else I've ever seen, making wizards pick spells they prepare and only giving players 1 hp back for every hour of rest.
My theroy is that D&D rules are changing from edition to edition to go from D&D rules based off war games, (Where you battle, use up all you can and the next fight is presumed to be the next day, and all your spells and equipment and men are whole again) to being more like a video game) (Fight, buffer up, fight, buffer up, fight, rest for the night, repeat.)
While I much prefer D&D to feel like a war game, (It is more realistic in a abstract way) people want there characters to me more like superheros where they can be pushed as far as they can in a epic fight, rest for a little while then blow journey off to the next epic fight.
But, that is the beauty of D&D. People play the game they way they want to play it. It is why I prefer AD&D 1st ed and all my friends prefer 3.5
Getting back to the subject at hand, I still think spliting Spells a day, class abilities a day, and HP in half is the best way to do it.
---Rusty