That seems like different languages, not dialects.I'm assuming that a dialect represents a large difference in accent and vocabulary, not just a funny twang in the voice. Kind of like the difference between Spanish and Portuguese.
That seems like different languages, not dialects.I'm assuming that a dialect represents a large difference in accent and vocabulary, not just a funny twang in the voice. Kind of like the difference between Spanish and Portuguese.
It is. However, adding more languages to the "original ten" throws off the game balance a bit. Under 4e core rules, you can speak 80% of the known languages for the cost of 2 feats, and at 3 feats, you can speak to any intelligent being in the multiverse.That seems like different languages, not dialects.
Would you prefer it if I called them "sub-languages"? The effect would be the same.Oh, I see.
Then, what do you want to do (ultimately) with this rule?
Add more languages without penalizing PCs?
Maybe what you are trying to do is better done with another rule that doesn't involve dialects.
I agree.It is said that a language is a dialect with an army.
And as an added bonus, no matter how many languages you throw into the pot, it always adds up to ten! How's that for creative math?The modern monolithic languages like English, French, Italian, Spanish, and German started as a collection of dialects melding into each other. Depending on how many languages you want in your world, all these could be divided into two (Germanic and Roman), you could use the modern languages I named, or you could have maybe 25 major dialects, all with their own names and vocabularies.
[...lots of examples...]
Conclusion? Basically, you can handle languages any way you want, and no-one can really fault you. Just select your own level of abstraction.
Yes, of course. I just made it 8 hours because it seems like anything in 4e can be accomplished in 8 hours or less.I like the idea. 8 hour is short though. Personally I'd make it at least a week if the character actively tries to learn or a month passively.
8 hours is more like a heavy accent.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.