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House rule for Going below 0 hp and get up again with a good berry or a healing
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<blockquote data-quote="DEFCON 1" data-source="post: 7526397" data-attributes="member: 7006"><p>No, they are still incapacitated at 0 HP. The PC still has all the effects of the Unconscious condition like normal, I just don't narrate the story that they have "been knocked out" or "fallen unconscious".</p><p></p><p>That's not to say you couldn't use my system such that PCs could remain active at 0 HP and still use their actions as normal (while also making death saves at the same time.) It could certainly be used that way to represent their "final bow" as it were... fighting on their last legs in hopes of defeating the enemy before they die (like Boromir did at the end of Fellowship.) But were I to do that... I'd probably make it a switch the player could turn on upon hitting 0 HP-- either they fall down with the Unconscious condition (and thus all the standard rules for rolling death saves and being hit while "unconscious" would apply as normal)... or they could remain on their feet at 0 HP and go into "Final stand" mode... where they can stay up, retain their actions and keep fighting, but <em>automatically</em> fail every death save each turn without rolling (and thus have 6 rounds until Level 6 Exhaustion occurs and they die.)</p><p></p><p>I don't know if I would add that personally to my system, mainly because I don't think I have many players who would ever actually use "Final stand" mode... but for some others it might be a cool addition.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7526397, member: 7006"] No, they are still incapacitated at 0 HP. The PC still has all the effects of the Unconscious condition like normal, I just don't narrate the story that they have "been knocked out" or "fallen unconscious". That's not to say you couldn't use my system such that PCs could remain active at 0 HP and still use their actions as normal (while also making death saves at the same time.) It could certainly be used that way to represent their "final bow" as it were... fighting on their last legs in hopes of defeating the enemy before they die (like Boromir did at the end of Fellowship.) But were I to do that... I'd probably make it a switch the player could turn on upon hitting 0 HP-- either they fall down with the Unconscious condition (and thus all the standard rules for rolling death saves and being hit while "unconscious" would apply as normal)... or they could remain on their feet at 0 HP and go into "Final stand" mode... where they can stay up, retain their actions and keep fighting, but [I]automatically[/I] fail every death save each turn without rolling (and thus have 6 rounds until Level 6 Exhaustion occurs and they die.) I don't know if I would add that personally to my system, mainly because I don't think I have many players who would ever actually use "Final stand" mode... but for some others it might be a cool addition. [/QUOTE]
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House rule for Going below 0 hp and get up again with a good berry or a healing
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