Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
House rule for Going below 0 hp and get up again with a good berry or a healing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tolcreator" data-source="post: 7526730" data-attributes="member: 49640"><p>Very interested in this! I have two goals to fulfill:</p><p>1) Reduce the "Wack-a-mole" aspect where a character is up, then down, then up, then down... i.e. have more of a consequence for going to 0 hp</p><p>2) Also reduce the sudden death that may occur once a character is reduced to 0 hp. If I feel inclined to fudge it if a character gets an unlucky fail followed by crit fail on their death saves and finds their character suddenly dead, then I probably want to change that rule.</p><p></p><p>Here's what I'm thinking at the moment:</p><p>1) On going to 0 hp, gain 1 level of exhaustion</p><p>2) On failing 3 death saves, instead of dying, gain 1 level of exhaustion</p><p></p><p>My main problem here is that it may introduce delays: The players might decide to leave the dungeon for a long rest any time anyone has taken a level of exhaustion. This certainly makes exhaustion a far more prevalent thing.</p><p></p><p>I've put in two new ways to remove exhaustion:</p><p>1) You can remove 1 level of exhaustion with a short rest. To recharge this ability, you must take a long rest and forgo using that long rest to remove 1 level of exhaustion</p><p>2) You can cast Cure Wounds on someone already on full HP to remove 1 level of exhaustion. This must be cast in a spell slot equal to the number of levels of exhaustion on the character.</p><p></p><p>So this allows most characters to soak up going to 0 once with little consequences i.e. a short rest, but if someone gets to 2 or 3 levels of exhaustion, they really need to think about leaving the dungeon and resting up.</p></blockquote><p></p>
[QUOTE="tolcreator, post: 7526730, member: 49640"] Very interested in this! I have two goals to fulfill: 1) Reduce the "Wack-a-mole" aspect where a character is up, then down, then up, then down... i.e. have more of a consequence for going to 0 hp 2) Also reduce the sudden death that may occur once a character is reduced to 0 hp. If I feel inclined to fudge it if a character gets an unlucky fail followed by crit fail on their death saves and finds their character suddenly dead, then I probably want to change that rule. Here's what I'm thinking at the moment: 1) On going to 0 hp, gain 1 level of exhaustion 2) On failing 3 death saves, instead of dying, gain 1 level of exhaustion My main problem here is that it may introduce delays: The players might decide to leave the dungeon for a long rest any time anyone has taken a level of exhaustion. This certainly makes exhaustion a far more prevalent thing. I've put in two new ways to remove exhaustion: 1) You can remove 1 level of exhaustion with a short rest. To recharge this ability, you must take a long rest and forgo using that long rest to remove 1 level of exhaustion 2) You can cast Cure Wounds on someone already on full HP to remove 1 level of exhaustion. This must be cast in a spell slot equal to the number of levels of exhaustion on the character. So this allows most characters to soak up going to 0 once with little consequences i.e. a short rest, but if someone gets to 2 or 3 levels of exhaustion, they really need to think about leaving the dungeon and resting up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
House rule for Going below 0 hp and get up again with a good berry or a healing
Top