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House rule for Going below 0 hp and get up again with a good berry or a healing
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<blockquote data-quote="DEFCON 1" data-source="post: 7527151" data-attributes="member: 7006"><p>For 1., are you saying they can spend their HD during combat once they hit 0 HP? And how many HD can they spend? Personally I wouldn't go with this rule because I don't find the idea of being able to spend HD during combat only when someone otherwise hit 0 HP makes a lot of sense. Spending HD should only occur during rests in my opinion, not during combat. And if I did allow them to be used during combat, I wouldn't put in a rule that says it can only be done otherwise "fix" hitting 0 HP. It's either spend them whenever they want, or not at all.</p><p></p><p>For 2., I have done this before, the failed deaths saves only reset following a short or long rest. It didn't have too much impact on my games because my parties tend to have 6 or more players, which means there are always people available to heal. Thus the "faster" journey to 3 failed death saves still didn't happen that often.</p><p></p><p>For 3., if you would allow someone to spend as many HD as they wanted when they hit 0 HP (as though they suddenly found this reserve of energy prior to death), then I personally think their death spiral should be that rather than rolling and failing death saves, they should just keep gaining additional levels of Exhaustion each round automatically. Which means they have 6 total rounds to take action until they drop dead at level 6. The "3 failed death saves" thing is too quick of a drop for auto-fails, and I personally wouldn't like the idea of letting the player still roll death saves while they were in their "final stand" mode. Once they enter that mode through personal choice, Death is the only answer and should be the end result as part of their ultimate sacrifice for the team.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7527151, member: 7006"] For 1., are you saying they can spend their HD during combat once they hit 0 HP? And how many HD can they spend? Personally I wouldn't go with this rule because I don't find the idea of being able to spend HD during combat only when someone otherwise hit 0 HP makes a lot of sense. Spending HD should only occur during rests in my opinion, not during combat. And if I did allow them to be used during combat, I wouldn't put in a rule that says it can only be done otherwise "fix" hitting 0 HP. It's either spend them whenever they want, or not at all. For 2., I have done this before, the failed deaths saves only reset following a short or long rest. It didn't have too much impact on my games because my parties tend to have 6 or more players, which means there are always people available to heal. Thus the "faster" journey to 3 failed death saves still didn't happen that often. For 3., if you would allow someone to spend as many HD as they wanted when they hit 0 HP (as though they suddenly found this reserve of energy prior to death), then I personally think their death spiral should be that rather than rolling and failing death saves, they should just keep gaining additional levels of Exhaustion each round automatically. Which means they have 6 total rounds to take action until they drop dead at level 6. The "3 failed death saves" thing is too quick of a drop for auto-fails, and I personally wouldn't like the idea of letting the player still roll death saves while they were in their "final stand" mode. Once they enter that mode through personal choice, Death is the only answer and should be the end result as part of their ultimate sacrifice for the team. [/QUOTE]
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House rule for Going below 0 hp and get up again with a good berry or a healing
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