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General Tabletop Discussion
*Dungeons & Dragons
House rule for Going below 0 hp and get up again with a good berry or a healing
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<blockquote data-quote="FrogReaver" data-source="post: 7527581" data-attributes="member: 6795602"><p>So let's get this straight. You basically have 5 easy fights a day where no one even drops to 0 hp, followed by 1 hard fight where healing has already been all used up and this happens every single adventuring day without fail. Forgive me if I find the plausibility of this to be highly unlikely.</p><p></p><p>What surely is closer to the truth is that sometimes in the 5 easy fights a PC gets lucky and does get dropped to 0 only to immediately are healed. Then what is more truthful is that the final fight of the day doesn't leave the party with no healing resources(on most days), they just have much fewer but still enough so that if a PC falls to 0 they can immediately be healed.</p><p></p><p>Essentially the only hope you have of eliminating whack-a-mole is for the encounters to be so easy that no one ever really drops to 0 hp. That's not going to be an appealing solution to whack-a-mole for most of us. I'm glad it works for you though.</p><p></p><p>By the way, my solution to whack-a-mole is simple. I make 0 hp mean dead. I compensate the PC's with an extra max hit dice of hp at level 1 and leave everything the same from there.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7527581, member: 6795602"] So let's get this straight. You basically have 5 easy fights a day where no one even drops to 0 hp, followed by 1 hard fight where healing has already been all used up and this happens every single adventuring day without fail. Forgive me if I find the plausibility of this to be highly unlikely. What surely is closer to the truth is that sometimes in the 5 easy fights a PC gets lucky and does get dropped to 0 only to immediately are healed. Then what is more truthful is that the final fight of the day doesn't leave the party with no healing resources(on most days), they just have much fewer but still enough so that if a PC falls to 0 they can immediately be healed. Essentially the only hope you have of eliminating whack-a-mole is for the encounters to be so easy that no one ever really drops to 0 hp. That's not going to be an appealing solution to whack-a-mole for most of us. I'm glad it works for you though. By the way, my solution to whack-a-mole is simple. I make 0 hp mean dead. I compensate the PC's with an extra max hit dice of hp at level 1 and leave everything the same from there. [/QUOTE]
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House rule for Going below 0 hp and get up again with a good berry or a healing
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