airwalkrr
Adventurer
IMC I allow preparation casters like wizards and clerics prepare extra spells per day after their normal allotment has been cast, although it always takes at least 15 minutes to prepare such spells, just as if the character was memorizing spells to fill open slots. A character who prepares spells can prepare a number of spell levels equal to his character levels that add to his caster level for the purpose of determining spells per day. For example a wizard 7/lormaster 2 could prepare an additional 9 levels of spells each day, but he is limited to no more spells prepared than normal at any given time. So he could not prepare more than one 5th level spell each day (barring a high Int modifier or school specialization of course). Additionally, this means characters can reprepare 0-level spell indefinitely. The only real limit is how many 15-minute breaks they have.
This preserves resource management, but extends the life of those resources. It also helps lower-level characters, who actually depend on their 0-level spells quite a bit.
There is also a new feat to go with this rule. It extends the resources of high-level characters a bit.
Mastery of Magic
Prerequisite: 9th-level spellcaster who prepares spells
Benefit: You may prepare an unlimited number of 1st-level spells each day, but you may have no more 1st level spells prepared at any given time than your normal number of spell slots.
Normal: Spell slots cast are expended and cannot be used to prepare new spells until the next day.
This could theoretically be a feat chain, with an improved version requiring caster level 11 and granting unlimited 2nd level spells, and so on.
This preserves resource management, but extends the life of those resources. It also helps lower-level characters, who actually depend on their 0-level spells quite a bit.
There is also a new feat to go with this rule. It extends the resources of high-level characters a bit.
Mastery of Magic
Prerequisite: 9th-level spellcaster who prepares spells
Benefit: You may prepare an unlimited number of 1st-level spells each day, but you may have no more 1st level spells prepared at any given time than your normal number of spell slots.
Normal: Spell slots cast are expended and cannot be used to prepare new spells until the next day.
This could theoretically be a feat chain, with an improved version requiring caster level 11 and granting unlimited 2nd level spells, and so on.