I was watching the DOTA anime on Netflix last night (which I am really enjoying, fwiw) and, being anime, it got me thinking about how fantasy characters in other media often pour on the power in dramatic scenes. It inspired a quick and simple house rule for spellcasters and I am curious what folks think about it, both flavor and balance wise:
Pour On The Power (spellcasting action)
When a character casts a spell or uses an ability which has effects that can be increased by spending high spell slots or otherwise using more resources (more ki points, etc), the character can choose to cast the spell or use the ability at its normal or minimum effect initially, and then add spell levels/resources on an ad hoc basis. The final "cost" of the spell or ability is the maximumlevel or effect it was used at.
An example because I am sure I am not being clear: a 20th level wizard casts magic missile at a charging enemy. He casts the spell at 1st level, rolling the 3 dice of damage, but then can "pour on the power" and keep adding spell levels for extra dice until the enemy drops or he decides to stop pouring it on. If the enemy finally drops after 5 increases, the wizard cast a single 6th level spell.
The intent is to allow this to work with counterspell and similar effects, too, so two casters might end up each pouting it on until someone gives.
Thoughts?
Pour On The Power (spellcasting action)
When a character casts a spell or uses an ability which has effects that can be increased by spending high spell slots or otherwise using more resources (more ki points, etc), the character can choose to cast the spell or use the ability at its normal or minimum effect initially, and then add spell levels/resources on an ad hoc basis. The final "cost" of the spell or ability is the maximumlevel or effect it was used at.
An example because I am sure I am not being clear: a 20th level wizard casts magic missile at a charging enemy. He casts the spell at 1st level, rolling the 3 dice of damage, but then can "pour on the power" and keep adding spell levels for extra dice until the enemy drops or he decides to stop pouring it on. If the enemy finally drops after 5 increases, the wizard cast a single 6th level spell.
The intent is to allow this to work with counterspell and similar effects, too, so two casters might end up each pouting it on until someone gives.
Thoughts?