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General Tabletop Discussion
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(House Rules) All weapons do the same damage... Who has made this work?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9262899" data-attributes="member: 7044704"><p>The numbers are a bit different and the dice are per level, but that's essentially how <a href="https://www.13thagesrd.com/" target="_blank">13th Age</a> handles weapon damage. It does differentiate between small, simple, and martial weapons and (for melee) one- or two-handed, and you can use "wrong" weapons your class isn't good with at a -2 to hit. Rogues get d8 on their traditional weapons by fiat, which means daggers work as well as short swords for them if you just want to shank people. Monks get similar fiat damage on their martial arts attacks. You can use "wrong" weapons your class isn't competent with with (usually) a -2 to hit, which is godawful horrible.</p><p></p><p>The martial/caster divide as you level up is a lot less noticeable when Joe Longsword rolls (Level)d8 for basic attack damage. Spell damage also scales up, but not quite as evenly.</p><p></p><p>How well you can adapt that to 5e is questionable, since 13th Age is built from the ground up to handle that sort of damage output.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9262899, member: 7044704"] The numbers are a bit different and the dice are per level, but that's essentially how [URL='https://www.13thagesrd.com/']13th Age[/URL] handles weapon damage. It does differentiate between small, simple, and martial weapons and (for melee) one- or two-handed, and you can use "wrong" weapons your class isn't good with at a -2 to hit. Rogues get d8 on their traditional weapons by fiat, which means daggers work as well as short swords for them if you just want to shank people. Monks get similar fiat damage on their martial arts attacks. You can use "wrong" weapons your class isn't competent with with (usually) a -2 to hit, which is godawful horrible. The martial/caster divide as you level up is a lot less noticeable when Joe Longsword rolls (Level)d8 for basic attack damage. Spell damage also scales up, but not quite as evenly. How well you can adapt that to 5e is questionable, since 13th Age is built from the ground up to handle that sort of damage output. [/QUOTE]
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(House Rules) All weapons do the same damage... Who has made this work?
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