BookTenTiger
He / Him
I'm running a new campaign for brand new players, and last night the Barbarian showed some boredom with using the same weapon over and over again. She started to switch to her rapier, her daggers, etc. And of course, the only effect of this was that she did less damage.
Now to be perfectly honest, she might be happier playing a spellcaster. But the experience got me thinking.
I've read house rules where weapons deal damage based on the character's class. So a wizard would always deal 1d4 damage with a weapon, while a Barbarian would always deal 1d12 (or whatever).
I'm starting to consider this idea, but I wanted to see what folks have come up with first. Some questions I'm considering:
1) What weapon die should I use for each class? How small and how large should I go? And should I differentiate for subclasses (War Wizard, Bladelock, etc)?
2) Should the die be different for simple and martial weapons? Melee and ranged?
3) What should then differentiate weapons, other than damage type? In other words, what narratively happens when the barbarian uses daggers instead of her greataxe?
For #3, I was thinking weapons could have tags that always apply on a hit. For example, some weapons might move an opponent 5 ft, or force them to roll against being tripped or disarmed. Some weapons could damage AC as well as HP. Or maybe some weapons could allow the wielder to Disengage or Dodge as a bonus action.
Anyways, those are just some wild thoughts. Has anyone had experiences with this kind of house rule, or put other thoughts into it?
Now to be perfectly honest, she might be happier playing a spellcaster. But the experience got me thinking.
I've read house rules where weapons deal damage based on the character's class. So a wizard would always deal 1d4 damage with a weapon, while a Barbarian would always deal 1d12 (or whatever).
I'm starting to consider this idea, but I wanted to see what folks have come up with first. Some questions I'm considering:
1) What weapon die should I use for each class? How small and how large should I go? And should I differentiate for subclasses (War Wizard, Bladelock, etc)?
2) Should the die be different for simple and martial weapons? Melee and ranged?
3) What should then differentiate weapons, other than damage type? In other words, what narratively happens when the barbarian uses daggers instead of her greataxe?
For #3, I was thinking weapons could have tags that always apply on a hit. For example, some weapons might move an opponent 5 ft, or force them to roll against being tripped or disarmed. Some weapons could damage AC as well as HP. Or maybe some weapons could allow the wielder to Disengage or Dodge as a bonus action.
Anyways, those are just some wild thoughts. Has anyone had experiences with this kind of house rule, or put other thoughts into it?