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General Tabletop Discussion
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(House Rules) All weapons do the same damage... Who has made this work?
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<blockquote data-quote="Stoutstien" data-source="post: 9265286" data-attributes="member: 7020569"><p>For my games (and WIP) went a step further and removed damage dice from the process. The damage is the difference of the attack roll and the targets defense so rolling a 15 vs AC 10 would be 5 damage. </p><p></p><p><em>Martial</em> classes get a build in attack bonus and the half and half get a truncated version (they progress at the same rate but half caster cap out much lower)</p><p></p><p>Critical hits give an extra attack or </p><p></p><p>Two handed weapons get a small bonus to this value but each category have built in tags as well.</p><p></p><p>I had to play with some features but overall it makes the attack resolution cycle both quicker and more rewarding.</p><p></p><p><em>I made quite a few other quality of play changes with the goal to make the game both more approachable for new players and less shallow for vets. One example is reworking barbarian's reckless attack to treat enemies as if they have an AC of 10 rather than just granting advantage. Works both ways but as they level the AC trade is reduced and eventually is zero as part of the capstone</em></p></blockquote><p></p>
[QUOTE="Stoutstien, post: 9265286, member: 7020569"] For my games (and WIP) went a step further and removed damage dice from the process. The damage is the difference of the attack roll and the targets defense so rolling a 15 vs AC 10 would be 5 damage. [I]Martial[/I] classes get a build in attack bonus and the half and half get a truncated version (they progress at the same rate but half caster cap out much lower) Critical hits give an extra attack or Two handed weapons get a small bonus to this value but each category have built in tags as well. I had to play with some features but overall it makes the attack resolution cycle both quicker and more rewarding. [I]I made quite a few other quality of play changes with the goal to make the game both more approachable for new players and less shallow for vets. One example is reworking barbarian's reckless attack to treat enemies as if they have an AC of 10 rather than just granting advantage. Works both ways but as they level the AC trade is reduced and eventually is zero as part of the capstone[/I] [/QUOTE]
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(House Rules) All weapons do the same damage... Who has made this work?
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