My group has talked about possible house rules based on our experiences with Bg3
Drinking a potion bonus action
2 short rests before a long rest (1/2 health restored)
Can't speak for the OP, but both the potion and short rest alterations impact a lot more than just healing.More power to you and your table, but do you really need even more healing?...
That's a great idea. Might use that. As for bonus action, I still stick with an action in my games. If I wanted a bonus action I would introduce something special where the bonus was a perk of the magic item, not a blanket ability.Side suggestion as long as we're talking potions - Most of my potions expire. They begin to fade in color and would eventually lose their potency. I leave it ambiguous, usually, how long they have - but when the PCs know they could expire 'soon', they're more likey to use them rather than end up having 50 of them in their backpack when they retire ... which is what I saw most of the time in my first few decades of D&D.
Made me think of the Knights of the Dinner Table comic, gamer spoof. All potions have expiration dates (often written on the bottle). If an expired potion is used, it triggers a roll similar to the mixing potions table. Poor characters could also buy expired potions. It was meant to be silly at first, but if I've got a campaign calendar, might be a fun idea...Most of my potions expire.
That is (kind of) technically what I do in my game - potions are an action UNLESS you have a potion belt for ease of access. It isn't a magical item - it is just a mundane item designed for ease of access. However, PCs often find a few of these early on in their adventuring and realize they can purchase them in most medium sized cities.That's a great idea. Might use that. As for bonus action, I still stick with an action in my games. If I wanted a bonus action I would introduce something special where the bonus was a perk of the magic item, not a blanket ability.