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House Rules: Choose Em, Don't Use Em, or Abuse Em?
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<blockquote data-quote="MarauderX" data-source="post: 815124" data-attributes="member: 9990"><p>I change things to make the game easier to play IMO. I take out detailed encumberance, spell components, other small stuff that gets in the way of the role-play or combat. I also change some of the spells for casters, and let the players know how things will work. I also let them know that monsters and other typical rules may be altered and it is up to the party to discover them - it leads to even more paranoid players, but when I let them know XP is adjusted accordingly they don't mind one bit. </p><p></p><p>I think the 3E rules are really good, but I still feel the need to tweak things a bit, such as how sound & sight work for spotting one another for an encounter. The DMG does a so-so job of incorporating things well, but still doesn't think ahead to cover some things, such as hearing a waterfall in the distance as soon as the party enters a dungeon. Such things affect how the game 'models' reality, something I like to aim for more than the game currently does by having things make sense - no retarded dungeon crawls IMC.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 815124, member: 9990"] I change things to make the game easier to play IMO. I take out detailed encumberance, spell components, other small stuff that gets in the way of the role-play or combat. I also change some of the spells for casters, and let the players know how things will work. I also let them know that monsters and other typical rules may be altered and it is up to the party to discover them - it leads to even more paranoid players, but when I let them know XP is adjusted accordingly they don't mind one bit. I think the 3E rules are really good, but I still feel the need to tweak things a bit, such as how sound & sight work for spotting one another for an encounter. The DMG does a so-so job of incorporating things well, but still doesn't think ahead to cover some things, such as hearing a waterfall in the distance as soon as the party enters a dungeon. Such things affect how the game 'models' reality, something I like to aim for more than the game currently does by having things make sense - no retarded dungeon crawls IMC. [/QUOTE]
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