Xeviat
Dungeon Mistress, she/her
How big of a change would it be to have ability modifiers be Score-10 instead of (Score-10)/2? It would create a bigger disparity between high and low stats, but it would make sure every +1 mattered. Or, the current modifier can remain for to hit, damage, and save DCs, but skills could use the new modifier. Oh, "Defenses" could even be your full ability score, and save DCs could be rolled by the attacker.