I'm toying with an idea, just tossing it out there in case there is some factor I'm overlooking....
What if I allowed feats but I gave each feat the requirement of being a member of an in world organization as well as a certain renown level within the organization?
This assumes of course that I'm using organizations and renown optional rules which I am
Example something like the sentinel feat might have a prereq "knights of the sacred order, renown 2or captains guards renown 1" while magic initiate would be something like "wizards tower renown 1 or any church renown 1"
The purpose being to make feats be the special things you learn by being part of different organizations. The downside I can see off hand is needing a good break down of organizations from the get go and assigning feats and required renown levels...so a good chunk of advance work needed
My group leans heavily towards story side of gaming so we like things that bring story based decisions for a character, in this case it would be whether or not allying self with an organization, into tangible effects on the game, in this case opening options for specialization so.
Anyway, thoughts? Something I might be overlooking and should keep in mind?
Thanks in advance!
What if I allowed feats but I gave each feat the requirement of being a member of an in world organization as well as a certain renown level within the organization?
This assumes of course that I'm using organizations and renown optional rules which I am
Example something like the sentinel feat might have a prereq "knights of the sacred order, renown 2or captains guards renown 1" while magic initiate would be something like "wizards tower renown 1 or any church renown 1"
The purpose being to make feats be the special things you learn by being part of different organizations. The downside I can see off hand is needing a good break down of organizations from the get go and assigning feats and required renown levels...so a good chunk of advance work needed
My group leans heavily towards story side of gaming so we like things that bring story based decisions for a character, in this case it would be whether or not allying self with an organization, into tangible effects on the game, in this case opening options for specialization so.
Anyway, thoughts? Something I might be overlooking and should keep in mind?
Thanks in advance!