john112364
Explorer
Gaining your hit points back equal to current hit points per long rest still doesn't create an equal rate of hit point restoration among all classes in all instances. If a character who has 12 hp and a character who has, say, 65 hp are both down to 1hp (i.e., equally at Death's door), the one with 12 hp would be a fully healed after 4 days of rest, while the one with 65 hp wouldn't be fully healed until after 6 days of rest. Wizards still heal faster than fighters, therefore.
Maybe a set rate per class is in order: 1/4 the HD type (rounded down). Fighters heal 2 + Con mod./level per long rest; Wizards heal 1 + Con mod./level per long rest. No such thing as a short rest.
I see your point. I played with the math myself and I agree. However, though I didn't say this in my original post (mainly because I didn't think about it


Personally I like the simplicity and easy tracking and I'm willing to overlook some inconsistencies for that sake.
And, hey, maybe they're like wizards in the Dresden Files and have some kind of mystical fast healing due to their magic.
