doctorbadwolf
Heretic of The Seventh Circle
That’s a alotta feedback! Thanks folks!
I like the idea of giving disadvantage, but I’d only add it as an attack-replacer if I also add Help to the list. Which...maybe.
“Distract someone concentrating on a spell” = force a concentration save, as if you’d done damage.
“Goad” as in Goading Attack, except it is in place of an attack (not in addition to it) and you don’t have a superiority die to add to anything. Essentially, giving a specific action economy cost to pissing off an enemy so that they focus on you.
Fair enough. The main point of the maneuvers is for them to be generic. They should be things anyone can try. We talked about disarm as well, but decided that there isn’t a good way to make it not be overpowered as a general option without also making complicated, so that might be gates behind a new feat. (We mostly don’t see martial adept as a worthwhile feat even with or without these houserules. )Comments are bolded in the quote. Nothing is horrible as house-rules go if they work for your table.
No difference I suppose, I just forgot that Shove is mechanically the same as both pushing and tripping.I generally add the Help action to those that you can trade for an attack.
What is the difference between Trip, and just Shoving an opponent prone (which, as Salthorae noted, already just takes an attack from the attack action.)
How about give an opponent disadvantage on their next attack?
I like the idea of giving disadvantage, but I’d only add it as an attack-replacer if I also add Help to the list. Which...maybe.
So far, no one really wants to just take an ASI. That’s why we did this. We were constantly banging our heads on the (perceived) mathematical pressure to increase numbers and our desire to use feats to customize, and this has helped us think less about optimization at ASI levels.I grant a bonus feat if the player writes a background, and I haven't had any issues with it.
The only thing that looks like it could be a problem is the +1 ASI when you take a feat. Does no one in your group ever just want to take the ASI? I have at least one player like that, but if you don't it's clearly a non-issue for you. Otherwise, you might need to boost pure ASI to +3, or something like that, to balance the fact that other players could already get a +2 by taking a +1 feat.
On a crit? Yes. You max out all of the normal damage dice, and then roll them, instead of rolling them twice.Makes PCs a little more powerful, but not necessarily a bad thing. Does steal a tiny bit of thunder from human fighters/rogues but not a big deal.
Tends to help monsters more than PCs in the long run since on average there are more monsters than PCs in most games. Still might do this in my own game.
Do you max out sneak attack damage?
They’re all things you can do in place of an attack, like I said.Again, not sure how these would work. What does "distract" mean and does goading an enemy have a cost? Does it take an entire action?
“Distract someone concentrating on a spell” = force a concentration save, as if you’d done damage.
“Goad” as in Goading Attack, except it is in place of an attack (not in addition to it) and you don’t have a superiority die to add to anything. Essentially, giving a specific action economy cost to pissing off an enemy so that they focus on you.
“Stomp on” is hyperbolic, but no, this isn’t giving everyone the Protection Fighting Style. You trade an attack to impose disadvantage on an OA, or to simply allow an ally to move without provoking OAs. Probably the former.How? Step in the way and take the attack yourself? Is it a reaction? How does this not stomp on the Protection fighting style or are you just giving that to everyone?
Yep. I’m not worried about rogues getting reaction attacks a little more often, though.Rogues would love that.
That is the primary purpose. And our group doesn’t like the trade off. I’m generally a fan of trade offs, but not that one.Missed this one.
I'd rather not limit people's abilities to add to ability scores directly. For some builds there just aren't that many feats that make sense and personally I like the tradeoff. I guess that would mean some feats we never actually see could see the light of day which wouldn't be a bad thing.
Nope, only to feats you gain from your class.Does this apply to the extra feat at first level?