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<blockquote data-quote="GMMichael" data-source="post: 9240489" data-attributes="member: 6685730"><p>Wouldn't it be a bit ironic if 5RD's solution to stacking bonuses involved, itself, stacking?</p><p></p><p></p><p>That's fun. I'll have to try it sometime. But first, I'm going to run my next 5RD game with 5d20 instead of d20, and see how that goes. I'll set up a wall around the game table, so none of the d20s get away. PCs rolling without advantage must take the nearest result rolled. PCs with disadvantage take the furthest result rolled. PCs with one advantage take a poll of the five dice, subtract the three extremes, and choose the highest of the remaining two. Those with an advantage and a disadvantage take the middle result, but only if the highest and lowest results don't tie . . . hmm. I'm starting to see why we're not proposing a 5d20 system here . . .</p><p></p><p>But I think I'm on to something. Take note, MCDM!</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9240489, member: 6685730"] Wouldn't it be a bit ironic if 5RD's solution to stacking bonuses involved, itself, stacking? That's fun. I'll have to try it sometime. But first, I'm going to run my next 5RD game with 5d20 instead of d20, and see how that goes. I'll set up a wall around the game table, so none of the d20s get away. PCs rolling without advantage must take the nearest result rolled. PCs with disadvantage take the furthest result rolled. PCs with one advantage take a poll of the five dice, subtract the three extremes, and choose the highest of the remaining two. Those with an advantage and a disadvantage take the middle result, but only if the highest and lowest results don't tie . . . hmm. I'm starting to see why we're not proposing a 5d20 system here . . . But I think I'm on to something. Take note, MCDM! [/QUOTE]
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