How About This: Adventure Path Boxed Set


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Nightfall said:
Sorry the only box sets I'll buy are from Necromancer Games.
Same here. Clark Peterson & Bill Webb publish consistently high quality product, and their taste seems to suit mine. I buy everything they put out, and a boxed set would be no different.

Speaking of which, I'm dying for the Wilderlands boxed set.:)
 

I think a boxed mega set with miniautres and nice maps and pre-printed fold out mats with one inch grids would be totally cool. Except for one thing: I already own all of the adventure path modules and a couple of them are real stinkers.

Here's a better idea, in my opinion: Write a mega module. Make sure there are statblocks of creatures and treasure all on the entry they are encountered so I don't have to fumble through my Monster Manual or flip to the back of the book to look up details in an index, include double sided paper foldout mats with a one inch grid and make sure the maps in the book are 1 square = 5 feet... I'm so sick of publishers doing different scales... include miniatures suitable for the Minis game or just for use as tokens in the adventure. Include a couple of special creatures, you know, what WotC is releasing as rare (large creatures for instance). Include the cards for the skirmish game. Maybe include some special skirmish scenarios in the back of the book for the minis crowd to use these minis and mats with preprinted terrain. Voila. You have crossover appeal between regular D&Ders and the skirmish game addicts. It also gives folks that have been reluctant to try minis an opportunity to do so without shelling out 30 bucks for a Battlemat and pens and another 10 - 20 on minis. Ta-da! This I would buy in a heartbeat. An (almost) totally self contained campaign in a box. Still requires using the PHB and DMG, etc. but we are assuming that most folks who play D&D already have these items. If the "D&D Basic Set" comes out, have a conversion document and or dual stat the book. Seriously WotC, you need to do this.
 

Daniel Knight said:
Actually... I'd be happy if they completely rewrote Deep Horizons so it didn't have any bat people in it as wll - but hey, maybe that's just me. :p

I second that! I was pretty unhappy with Deep Horizons itself, but when I noticed they wasted several pages on those bat-bozos in MM2 I was really pissed. And then again in Savage Species. Enough with the bat-people already! :mad:
 

Which of these are any good? I'm kinda interested in the whole Ashdarlon thing. And Bastion of Broken Souls is extraplanar and stuff right?

Tell me more.
 

Olive,

Stick with Buttercup and mine's recommendation, if you want good adventures go with Necromancer Games. The adventure paths one are kind weak.
 

Nightfall said:
Stick with Buttercup and mine's recommendation, if you want good adventures go with Necromancer Games. The adventure paths one are kind weak.

I don't really want adventures. I buy Dungeon every month and have since Poly became aprt of it, but I'm only now using my first adventure from those pages.

I've just heard some interesting things in terms of core rules extraplanar stuff about the adventure path stuff and thought I might have a flick through.

If any of the Necromancer Games adventures had that Id give them a flick through too, but since the core planes aren't OGC, it seems unlikely.
 


Nightfall said:
Uhm they DID release the Planes as part of the SRD...

No they didn't. The released the basic planar traits mechanics and the inner planes. No outer planes, or the Great Wheel.
 

I love megacampaignadventure box sets!

WOTC has been pretty clear that they are out of the adventure business. Even the fellas who make some of the best modules out there (Necromancer) have admitted there numbers are down. Selling adventures is a tough gig these days.
 

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