True, but you need to stow 'em somewhere till you hang 'em.No jails in my cities. Crime does not get "punished" with three hots and a cot.
Most communities I've researched start near a river, so aqueducts would only be need for those that don't have a natural (sufficient) source. Seems difficult to start a community if you have to build a waterway system first.I am the only one who voted "aqueducts" so far. I mean, it is not every city - but sources of clean water are important to keeping a city going.
Depends what other reasons there are for the community to be there. If it's controlling the only safe sheltered harbour along 500 miles of coastline, for example, you'll find a way to get fresh water to it whatever it takes.Most communities I've researched start near a river, so aqueducts would only be need for those that don't have a natural (sufficient) source. Seems difficult to start a community if you have to build a waterway system first.
Most communities I've researched start near a river, so aqueducts would only be need for those that don't have a natural (sufficient) source. Seems difficult to start a community if you have to build a waterway system first.
My Final Fantasy/MtG setting had a Noble and Barnes library/university chain.A city in my old World Of CITY setting had a trendy lifestyle goods store for adventurers called Urbane Outfitters.
The fact we all lived in the city that's home to Urban Outfitters might of had something to do with it.
Oh, and our others setting's Communists are goblins...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.