It isn't just a 'typical city', it is a typical MAJOR city, in case you missed it. That has a very big distinction (one could even say, "major" distinctions...It's the 'typical' clause that poses a problem when voting.
All of those features can be found in at least one city in my game world, but as very few can be found in every city or even most cities the rest don't count as 'typical' and thus didn't get a vote.
I can think of maybe a dozen in my setting that the PCs have had any real contact with. To me, "typical" would imply a feature appears in at least ten of those.It isn't just a 'typical city', it is a typical MAJOR city, in case you missed it. That has a very big distinction (one could even say, "major" distinctions...) IMO. Most game worlds have maybe a handful of major cities in a kingdom or large region.
I've never had an aquaduct in my game design, but I once put in a sewerduct that was simar to a skijump ramp for ejecting all of a castles waste into a giant pile outside the walls.I am the only one who voted "aqueducts" so far. I mean, it is not every city - but sources of clean water are important to keeping a city going.
Fine, if it doesn't work for you, don't worry about it. Other people understand it and are voting accordingly.I can think of maybe a dozen in my setting that the PCs have had any real contact with. To me, "typical" would imply a feature appears in at least ten of those.
Not all are on a harbour or coastline; by no means do all or even most have things like public baths or a colossal statue; some don't have graveyards as we know them because not all cultures bury their dead; hardly any have aqueducts, etc., etc.
Some have magic as part of their design (e.g. a public-use mass-teleporter instead of a bridge across a big river in one city), others don't. All are civilized, but not all have museums. If amphitheater and arena were combined they'd have got a vote, but some have one, some the other, a few both, and a few have neither and so no votes for those. And so on.
I’d add indoor plumbing to the list, for my major port city of Firenz.So, I am beginning to flesh out my city for my city campaign game online (when we return to it LOL) and I decided to ask you how advanced or civilized or developed (pick an adjective and run with it!) are you cities?
So, the poll includes a number of options, select any and all that are typical of a major city in your game.
Most published DnD settings presume a late renaissance level of society (with magic taking the place of technology). Paid freemen, private land ownership, guilds and academies etc.
In many ways they're as or even more advanced than modern society (medical and Health thanks to Clerics, flying cities thanks to magic, instantaneous travel thanks to teleport etc).
A major city like Waterdeep features literally dozens of different faiths, and based on the spell casting costs (and the costs for basic items like food, weapons, trade goods etc) most low level healing spells (while expensive) would be within reach of the average middle class citizen.They're not usually for the masses though is the difference. A flying ship may exist but no airports.
Clerics don't really get enough spell slots to heal en masse.
But yeah they can do things we can't probably not large scale.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.