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How are people currently feeling about 5e?
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<blockquote data-quote="Sylrae" data-source="post: 5905268" data-attributes="member: 48520"><p>The business model and design philosophies are large parts of the game itself.</p><p></p><p>What you do when designing the game, and how I have to get that game are big parts of how I'm going to feel about that game.</p><p></p><p>I'm not saying "Hey guys. Without Monte Cook I have no interest in this!" or "I dont buy things Mike Mearls writes", or anything like that. However, Monte was around before 4e, and Mearls was the main guy responsible for 4e, which I didnt like much of the game design of, and didnt have alot of fun playing. I kindof got the feeling that Mearls maybe understood some of what was bad in 4e, Cook understood what was bad in 3.x, and they might make something good together.</p><p></p><p>Now I have less confidence in the game design, but am remaining cautiously optimistic about it. I am however, a bit less optimistic about their business model, which I hope becomes more appealing.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5905268, member: 48520"] The business model and design philosophies are large parts of the game itself. What you do when designing the game, and how I have to get that game are big parts of how I'm going to feel about that game. I'm not saying "Hey guys. Without Monte Cook I have no interest in this!" or "I dont buy things Mike Mearls writes", or anything like that. However, Monte was around before 4e, and Mearls was the main guy responsible for 4e, which I didnt like much of the game design of, and didnt have alot of fun playing. I kindof got the feeling that Mearls maybe understood some of what was bad in 4e, Cook understood what was bad in 3.x, and they might make something good together. Now I have less confidence in the game design, but am remaining cautiously optimistic about it. I am however, a bit less optimistic about their business model, which I hope becomes more appealing. [/QUOTE]
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