Sylrae
First Post
A. The departure of Monte Cook makes me a little nervous. While he's not my favorite game designer, the current team is made up of the people that bored or irritated me all the way to other publishers and game systems just a couple years ago, when I discovered that I just didn't have fun playing 4e, and didn't much like the 4e realms, the 4e planes stuff, or dark sun.
B. Hopefully they learned what worked and didnt in 4e, and 5e will be a game I'm interested in playing again. But Monte leaving makes me even more skeptical. I'll give it a go, but I dont plan to invest any money in it until after I play in a 5e game run by someone else for a while.
B.i. I hope they don't try to forcefeed everyone the DDI Business model. I don't have a problem with digital content. I do have a problem with digital content that I dont get unlimited access to forever. I would rather shell out the money to buy options, or pay a subscription that gives me permanent access to articles or something. But if I will lose access to the material the instant I cancel the subscription, I'm really not interested in shelling out money for it at all. - Same reason I buy DVDs instead of going Netflix. I'm interested in ownership, not rental.
B.ii. PDFs? Seriously. DDI's not going to cut it for me - unless they have content -purchasing- with an access guarantee, and hard copies just aren't searchable, so going all hard copy is a huge headache. I hope they modernize somehow and provide some sort of useful digital content. PDFs are the most common approach, but the important part is searchable and permanent access.
B.iii. I really hope they bring back /words/. It felt like there was almost no text in many of the 4e books. Dungeon tiles everywhere, tons of white-space, and big fonts sometimes made me feel like I was paying 50$ for a 20$ book.
The promises have been pretty big so far. Supposedly they're going to be able to please everyone. That's a tall order; as I want combat-as-war, with paizo/2e style modules, and much more simulationist gameplay than 4e delivered (I'd like to see the death of dailies and enxounter powers and x/time period abilities), and the 4e fans seem to want very different things.
Hopefully they put out a game I can get back interested in. If not, I'll continue to support Mongoose, Green Ronin, and Paizo for their products. It's not like I'm anti-D&D - I have a 6ft x 2ft bookshelf with 5 shelves that is FILLED with d20 products(WotC or Otherwise) - but I did get rid of most of my 4e stuff (I kept my Monster Manual 3) as apparently they decided against putting out much in the way of products or business models I had an interest in during the 4e era.
Here's hoping.
And if it turns out to be wholly unsatisfying? RuneQuest/Legend & Pathfinder and Song of Ice and Fire and Mutants and Masterminds!
If I dont like the 5e game system but they start writing really good modules again (paizo quality, or even the quality they used to do in like 1996-2001) I may buy the modules and convert them to a ruleset I like. I actually still get some use out of the old TSR modules on my shelf - but I dont play 2e.
B. Hopefully they learned what worked and didnt in 4e, and 5e will be a game I'm interested in playing again. But Monte leaving makes me even more skeptical. I'll give it a go, but I dont plan to invest any money in it until after I play in a 5e game run by someone else for a while.
B.i. I hope they don't try to forcefeed everyone the DDI Business model. I don't have a problem with digital content. I do have a problem with digital content that I dont get unlimited access to forever. I would rather shell out the money to buy options, or pay a subscription that gives me permanent access to articles or something. But if I will lose access to the material the instant I cancel the subscription, I'm really not interested in shelling out money for it at all. - Same reason I buy DVDs instead of going Netflix. I'm interested in ownership, not rental.
B.ii. PDFs? Seriously. DDI's not going to cut it for me - unless they have content -purchasing- with an access guarantee, and hard copies just aren't searchable, so going all hard copy is a huge headache. I hope they modernize somehow and provide some sort of useful digital content. PDFs are the most common approach, but the important part is searchable and permanent access.
B.iii. I really hope they bring back /words/. It felt like there was almost no text in many of the 4e books. Dungeon tiles everywhere, tons of white-space, and big fonts sometimes made me feel like I was paying 50$ for a 20$ book.
The promises have been pretty big so far. Supposedly they're going to be able to please everyone. That's a tall order; as I want combat-as-war, with paizo/2e style modules, and much more simulationist gameplay than 4e delivered (I'd like to see the death of dailies and enxounter powers and x/time period abilities), and the 4e fans seem to want very different things.
Hopefully they put out a game I can get back interested in. If not, I'll continue to support Mongoose, Green Ronin, and Paizo for their products. It's not like I'm anti-D&D - I have a 6ft x 2ft bookshelf with 5 shelves that is FILLED with d20 products(WotC or Otherwise) - but I did get rid of most of my 4e stuff (I kept my Monster Manual 3) as apparently they decided against putting out much in the way of products or business models I had an interest in during the 4e era.
Here's hoping.
And if it turns out to be wholly unsatisfying? RuneQuest/Legend & Pathfinder and Song of Ice and Fire and Mutants and Masterminds!
If I dont like the 5e game system but they start writing really good modules again (paizo quality, or even the quality they used to do in like 1996-2001) I may buy the modules and convert them to a ruleset I like. I actually still get some use out of the old TSR modules on my shelf - but I dont play 2e.
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