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How are people currently feeling about 5e?
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<blockquote data-quote="ren1999" data-source="post: 5905282" data-attributes="member: 85179"><p>When someone said that Humans will get saving throw bonuses in 5th edition as if it had already been decided, I started to feel uneasy. </p><p></p><p>It matters little who is staying on the project and who left. It only matters that whoever is working on the game listens to many different opinions of people who have been playing the game since it came out and new people to the game. </p><p></p><p>I like several things in both competing editions. In one addition, I really like the basic system giving 1st level player characters a chance to survive by upping their hit-points. In the other system, some characters start with 5 hit points and a little Goblin gets 2 chances in 20 to do double damage. That's just not right and only makes newcomers to the game angry when they've got to say good-bye to a character they spent a long time learning how to generate. I really like the art in the other system and I think that it is great that all the really important powers were carried over from the previous edition. </p><p></p><p>In one system's modules, the game system seems too ridged as if we're playing chess. In the other system we've got too many different rolling systems. In one power, we have to guess what the DC save to end that power is. In some supplements, only a brief character sketch is given of enemies without giving stats. Some monster stats are listed in books that are from 3rd edition that some of us GM's don't have copies of. </p><p></p><p>One thing that both systems get wrong is that they failed to reduce the redundant feats and powers that secretly frustrate and anger most participants in this game. That is why I said 5E will fail if those books aren't weeded.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5905282, member: 85179"] When someone said that Humans will get saving throw bonuses in 5th edition as if it had already been decided, I started to feel uneasy. It matters little who is staying on the project and who left. It only matters that whoever is working on the game listens to many different opinions of people who have been playing the game since it came out and new people to the game. I like several things in both competing editions. In one addition, I really like the basic system giving 1st level player characters a chance to survive by upping their hit-points. In the other system, some characters start with 5 hit points and a little Goblin gets 2 chances in 20 to do double damage. That's just not right and only makes newcomers to the game angry when they've got to say good-bye to a character they spent a long time learning how to generate. I really like the art in the other system and I think that it is great that all the really important powers were carried over from the previous edition. In one system's modules, the game system seems too ridged as if we're playing chess. In the other system we've got too many different rolling systems. In one power, we have to guess what the DC save to end that power is. In some supplements, only a brief character sketch is given of enemies without giving stats. Some monster stats are listed in books that are from 3rd edition that some of us GM's don't have copies of. One thing that both systems get wrong is that they failed to reduce the redundant feats and powers that secretly frustrate and anger most participants in this game. That is why I said 5E will fail if those books aren't weeded. [/QUOTE]
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