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How are people currently feeling about 5e?
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<blockquote data-quote="merelycompetent" data-source="post: 5913766" data-attributes="member: 33830"><p>Cautiously optimistic. I see some warnings signs, and some good stuff. The designers have set themselves very high goals, with equivalent potential for catastrophe.</p><p></p><p>I really wish Real Life (tm) left me with time to participate in early playtesting.</p><p></p><p>The real determining factors are in the details - what is DM prep time like at all levels - especially high level, how does magic work in the mechanics, what is the flavor and tone, how easy is it to use my homebrew campaign world with the new system, will there be PDFs or equivalent, how much do I have to houserule to play the way *I* want to play, how easy is it to bring in new (to the hobby) players, and so forth.</p><p></p><p>I don't think we'll really start seeing determinative answers until at least midway through playtesting to release. Between now and then, there is a lot of potential for change.</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 5913766, member: 33830"] Cautiously optimistic. I see some warnings signs, and some good stuff. The designers have set themselves very high goals, with equivalent potential for catastrophe. I really wish Real Life (tm) left me with time to participate in early playtesting. The real determining factors are in the details - what is DM prep time like at all levels - especially high level, how does magic work in the mechanics, what is the flavor and tone, how easy is it to use my homebrew campaign world with the new system, will there be PDFs or equivalent, how much do I have to houserule to play the way *I* want to play, how easy is it to bring in new (to the hobby) players, and so forth. I don't think we'll really start seeing determinative answers until at least midway through playtesting to release. Between now and then, there is a lot of potential for change. [/QUOTE]
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How are people currently feeling about 5e?
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