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General Tabletop Discussion
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How badly did Sword Coast Legends damage the brand?
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<blockquote data-quote="jgsugden" data-source="post: 6756875" data-attributes="member: 2629"><p>First of all: 4th edition was built specifically to be portable to electronic gaming systems. It was WoW -> D&D. Saying that 5th was designed for online play is ridiculous as it was a move AWAY from focusing on online play.</p><p></p><p>Second: The brand is not damaged at all. There are decades of D&D games. Some were pretty good representations of the game (all the way back to the first major game: Pool of Radiance), others were so abstracted from the Pen and Paper version that it was a joke to call them D&D games. The Pen and Paper game can get a boost from the video game exposure when a game gets popularity outside of the pen and paper fans, but the pen and paper players do not leave the role playing game because the video game sucks. If anything, not playing the video game gives them more time for the pen and paper game and makes them more them more willing to spend on the pen and paper.</p><p></p><p>Third: This is the roughly 89,725th message board thread claiming that the D&D brand has been hurt by the release of XXXXXX peripheral product. They all get the same responses. Until WotC releases the guidebook on how to incorporate D&D into NAMBLA "role playing", we're not going to see the brand damaged by the release of inferior peripheral products. The game lives and dies on whether the PHB (and to a small extent the DMG and MM) works. It does for 5E. The game will be fine until 6E.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6756875, member: 2629"] First of all: 4th edition was built specifically to be portable to electronic gaming systems. It was WoW -> D&D. Saying that 5th was designed for online play is ridiculous as it was a move AWAY from focusing on online play. Second: The brand is not damaged at all. There are decades of D&D games. Some were pretty good representations of the game (all the way back to the first major game: Pool of Radiance), others were so abstracted from the Pen and Paper version that it was a joke to call them D&D games. The Pen and Paper game can get a boost from the video game exposure when a game gets popularity outside of the pen and paper fans, but the pen and paper players do not leave the role playing game because the video game sucks. If anything, not playing the video game gives them more time for the pen and paper game and makes them more them more willing to spend on the pen and paper. Third: This is the roughly 89,725th message board thread claiming that the D&D brand has been hurt by the release of XXXXXX peripheral product. They all get the same responses. Until WotC releases the guidebook on how to incorporate D&D into NAMBLA "role playing", we're not going to see the brand damaged by the release of inferior peripheral products. The game lives and dies on whether the PHB (and to a small extent the DMG and MM) works. It does for 5E. The game will be fine until 6E. [/QUOTE]
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How badly did Sword Coast Legends damage the brand?
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