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How badly did Sword Coast Legends damage the brand?
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<blockquote data-quote="Pauper" data-source="post: 6757201" data-attributes="member: 17607"><p>That makes sense, but not because it's an effort to get people who play the video game(s) to also play the tabletop game, but because it's an attempt to catch people who don't play the tabletop game with a type of game they're more likely to try. In that sense, it makes perfect sense that Sword Coast Legends would be much more like a familiar video game than a representation of the unfamiliar tabletop game.</p><p></p><p>That doesn't change that the marketing guys still want to try to get tabletop folks to try the video game (and vice versa), but that's marketing -- and by now we should all know not to trust marketing people as far as we can physically toss them.</p><p></p><p></p><p></p><p>Well, that's true, but it's hard to say how the team that did Sword Coast Legends can have any impact on the tabletop game. Response to the SCAG has been mixed, but again, I'd argue that a lot of the complaining has come from people criticizing the SCAG in their heads rather than the one that was published.</p><p></p><p>WotC knows that the tabletop game will suffer if they partner with the wrong companies -- so most of the companies they've partnered with are staffed with former WotC folks. The few that aren't have track records of doing good stuff, like WizKids and GaleForce9. I mean, if they came to me to produce the next hardback adventure, I'd be worried, but they're not crazy enough to try *that*.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6757201, member: 17607"] That makes sense, but not because it's an effort to get people who play the video game(s) to also play the tabletop game, but because it's an attempt to catch people who don't play the tabletop game with a type of game they're more likely to try. In that sense, it makes perfect sense that Sword Coast Legends would be much more like a familiar video game than a representation of the unfamiliar tabletop game. That doesn't change that the marketing guys still want to try to get tabletop folks to try the video game (and vice versa), but that's marketing -- and by now we should all know not to trust marketing people as far as we can physically toss them. Well, that's true, but it's hard to say how the team that did Sword Coast Legends can have any impact on the tabletop game. Response to the SCAG has been mixed, but again, I'd argue that a lot of the complaining has come from people criticizing the SCAG in their heads rather than the one that was published. WotC knows that the tabletop game will suffer if they partner with the wrong companies -- so most of the companies they've partnered with are staffed with former WotC folks. The few that aren't have track records of doing good stuff, like WizKids and GaleForce9. I mean, if they came to me to produce the next hardback adventure, I'd be worried, but they're not crazy enough to try *that*. -- Pauper [/QUOTE]
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How badly did Sword Coast Legends damage the brand?
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