How "big" are character levels?

One thing a lot of discussion on here has me thinking about is, how "big" are character levels. I mean, when I first started playing D&D, the fact that a PC was 1st level and above the lowly 0th level masses was a big deal. Then it got to be that everybody had character levels, and typically more than one of them. The local merchant might be a 2nd or 3rd level expert, that beggar might even be a 2nd level commoner.

The first DM I played under (back when AD&D was still current) assumed that for any character above 0th level, they generally had a 5% chance per level of being known of, at least in passing, by anybody with any connection to the rest of the his civilization (i.e. not including ignorant peasants or people from completely separated civilizations like a distant "oriental" land or the underdark). A 1st level Wizard, in a city he's never been in before, would have a 5% chance of being recognized, or at least his name being familiar, to the local Lord (or his courtiers), or the Priests at the local temple, or to the City Guard, or to the more traveled merchants, just because he is 1st level. 9th level characters were the High Priests of their whole religion in many cases (after all, they can talk directly to their deity with Commune, or maybe even go and directly meet them with Plane Shift), or at the least truly major movers and shakers that controlled major orders or their faith on entire continents. He figured if the Grand Druid of the entire campaign world by the RAW is 15th level, and the highest level Monks and Assassin possible are both notably below 20th level, each level must really mean something. The way he saw it, in the "real world" we probably didn't have anybody who would be above 5th level, and those would be the most elite, highly skilled, and experienced people on Earth.

The old D&D basic sets that only included rules for 1st through 5th level characters gave the same impression. After all, the Big Bad Evil Guy could be *gasp* 5th level! He could cast. . .Fireball, and maybe wipe your whole party out with one spell! Just reaching 2nd level meant you had made a huge step forward, not only from the 0th level masses, but even the smaller masses of 1st level characters.

The old Dragon article about Gandalf being a 5th level D&D Wizard (or Magic User as they were called then, or more like a 6th level Sorcerer by 3.x standards using the same logic of what he did with spells in the books) continued with this idea that once, 4th or 5th level characters were big and mighty.

Then we moved on a few years later. If you look at the RAW for D&D 3.5, a 1st level Rogue or Fighter could be a world-class athlete in the real world. The world record for a running long jump is about equivalent to a DC 30 Jump Check in d20. For a 1st level character with Jump as a class skill, 4 skill ranks, an 18 STR, and Skill Focus (Jump) and Acrobatic feats, that's a +13 right there, and even if it's not a class skill that's +11, if you go with 3.0 where Skill Focus is +2 instead of +3, it's still +10, so on a natural 20 (or as low as a 17), at first level you're making jumps that would get you Olympic Gold in the real world. By "mid levels", even without magic items you can handily shatter those records and be what would be the best track & field star ever born.

High level characters, again, without any magical enhancement, can do things that blatantly violate laws of nature. Going with our Jump example, a 20st level character, 23 ranks, Skill Focus, Acrobatic, and an 18 STR that has been naturally increased every level for a 23 STR, will have a skill modifier of +34 they can break world records on a natural 1, "take 10" and leap further than the best athlete ever born if he was in slightly lower gravity and had been heavily doping with every banned performance enhancer in existence, and on a natural 20 they look like something out of a Wuxia film.

(At least 3.0 had the inherent limit on jumping lengths that prevented this Jump paradox, unless you were a 7th+ level Monk or had magic items or spells)

If you think about how powerful wild animals are in D&D, this idea that "realistic" characters are very low level continues. A lion is CR 3, a tiger, brown bear, rhinoceros or size-huge shark is CR 4. These creatures are walks in the park for even low level D&D parties. A well equipped 2nd or 3rd level party of adventurers could deal with any of those animals, and a single mid level character even without magic equipment and only mundane gear could be in no real danger. How many people in the "real world", with medieval weapons like a sword and shield and some chain mail, would be able to so easily handle themselves in solo combat with any of those animals? I'm willing to bet that there are very, very few who could do such.

Is the so called "sweet spot" even that much of a bad thing? When you step back and realize just how much power a party of a level that they have raised above the "sweet spot" is packing around and that they really should be able to devastate armies, raze mighty castles, and quite possibly conquer realms with the firepower they carry. That scale of firepower might just not be quick and easy to adjudicate at the gaming table.. To me, that "sweet spot" is the time when they get strong enough that they are clearly beyond the power of normal, mundane people, but before their power becomes superheroic, and starts to become the realm of tall tales and farce.

So, when we think of characters who are 5th level as being "low level" and PC's not even coming of age until around 6th level (when they can take their first PrC, which is a perspective I've seen some display about character progression), are we really looking at it from the right perspective about how powerful characters are.
 

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There's a Reputation system for 3E in UA.

BTW I've never been a friend of 0-level humans, and i find that NPC classes are one of 3E great improvements. Ordinary humans should advance too, albeit slowly, and 1st level characters are imho only adolescents and kids. I'm of course talking of SKR's Theory about peasants and the great Level advancement over a lifetime, and the Common Commoner discussions. Thus I would peg the faceless masses around level 2-5. The PCs rise above that because they have PC classes, are more optimized and later have more class levels.

About the realism, while I'm not a fan of the 1E rules in the regard that 1st level (N)PCs are already heroes, I'm also not a big fan of the power creep in 3E. (which also has to do with over-maximizing) OTOH 3E allows better modelling and is thus more realistic in some ways than 1E, where you could be either a Thief or a Fighter but not a fighter who can pick pockets. In the end D&D is still more fantastic and cinematic than realistic. But it was like that in earlier editions too.
 
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Even in Basic D&D, orcs could be led by 1+1 or even 2 HD leaders, and many NPCs have 2 HD. Berserkers were 1+1 HD, which is about equivalent to a 1st level character. Monster shamans could often cast 2nd or 3rd level spells. So I think there was already a precedent for NPCs to be 1st to 4th level or so, especially with NPC classes.

So I think it's accurate to say characters live in a mostly 1st level Commoner world with some Warriors thrown in, but I think a sizable part of the population is going to be a 2nd or 3rd level Expert by middle age, just to make those very hard skill checks.

So a third level PC fighter gets into a duel with a 3rd level NPC guard captain... it's just like in a novel, the older more experienced guard may well teach them a lesson. But by 5th or 6th level, the PC is far and away a force in their own right, capable of taking on multiple opponenets.

In my latest campaign, I benchmarked the court wizard of the strongest nation at 6th level, and the leader of a fabled order of seers is 12th. My players kept having the idea of recruiting locals for their fights, until they started noticing that the hired help was getting mowed down by ogres.
 


In AD&D (at least in 1E) the ability to advance in levels without limit is kind of like a super power. Almost no one can do that; most people were just zero level, so the stats for lions and tigers and bears (oh my!) are somewhat reasonable in that light.

In AD&D around 9th-11th level is "name" level. I always assumed that that is the level where a character's fame and deeds were such that most people would know of them in a wide area.

I would not assume that no one in the real world is above 5th level. Real people have done (and survived) some pretty amazing things. I think that it was one of the Dalton brothers that was shot over 20 times and recovered to stand trial (and ended up living many more years). Even if each bullet only did 1d6 damage, that's a lot of hit points for a 5th level fighter!
 
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So, when we think of characters who are 5th level as being "low level" and PC's not even coming of age until around 6th level (when they can take their first PrC, which is a perspective I've seen some display about character progression), are we really looking at it from the right perspective about how powerful characters are.

Depends on the world.

In a world where the greatest warrior who ever lived was maybe a first level fighter, yes, 5th level is a HUGE deal.

In a world where the greatest warrior who ever lived was a 20th level fighter, not so much.

In the Real World, people capable of the things that 5th level characters are capable of would be a big deal.

With 3e's demographics, 5th level characters are a pretty big deal, but there are bigger and better out there.

Generally, I prefer a world that uses all the levels for NPC's as well as PC's, because then it makes more sense when the PC's come up against the BBEG, and it has power on par with or greater than their own. Because otherwise that BBEG is so out of context that it makes no sense.

...which is a slightly bigger issue in 4e than it was before for me, due to 4e's Quantum Levels that aren't there until you look at them.
 

The relative importance of character levels depends on the game. Early D&D assumed that PC's and NPC's that gained adventuring levels were special people. 3rd Edition went a relative scale model giving levels to everything. 4E takes the "PC's are unique" approach to levels. The PC's are extra special because of thier ability to gain levels at all.

The actual value and meaning of a level has changed through the game over the years as well. The level has always been a measure of increased capability for the PC as a consequence of gaining experience.

Modern systems ( 3E onward) have raised the magnitude of gain for each level. Levels are seen then as "power up" rather than a general increase in effectiveness. Feats, skill points, ect. were added to increase the measurable effects of level gain. 4E expands further upon the concept with a "per-level" power system custom designed to provide more noticeable change over a larger range of levels.

Video game level gains were taken from the original rpg concept and modern rpg's are incorporating the power up schema from videogames back into pen and paper rpg.

So to me, the size of a level has changed somewhat. The power-ups per level have made the gain per level larger.
 

1-3: Kids with talent
4-6: Local heroes
7-10: Well-known in the region/realm
11-14: Almost everyone in a city knows about them.
15-18: Songs about them are sung by children.
19+: Forces of nature / Living gods.
 

Is the so called "sweet spot" even that much of a bad thing? When you step back and realize just how much power a party of a level that they have raised above the "sweet spot" is packing around and that they really should be able to devastate armies, raze mighty castles, and quite possibly conquer realms with the firepower they carry. That scale of firepower might just not be quick and easy to adjudicate at the gaming table.. To me, that "sweet spot" is the time when they get strong enough that they are clearly beyond the power of normal, mundane people, but before their power becomes superheroic, and starts to become the realm of tall tales and farce.

When you say "sweet spot" and ask if that's a bad thing are you talking about something that's been defined and I missed it? Or are you referring to _your_ definition of "sweet spot" as being "before their power becomes superheroic"?

I think my counter question is, "what's your point"? I'm not trying to be a jerk here.

Your post basically seems to boil down to "I like low level play". Ok. Great. You're not alone. It seems like half the rule mods I see floating around are about how to make a game "grim-n-gritty like Conan" or something similar. There's invariably questions about how well this or that version of d20 rules will handle the "lower end" of the power scale.

In 20 years, 5 different states, and 4 editions (Basic, AD&D 1st and 2nd, 3.5) of playing D&D, you know how many games I've been in with a character over 7th level?

None.

I'm not saying my experience is _typical_, but I know an awful lot of what folks talk about online has zero correspondence to my experience.

Sooooo.... what exactly is your point? D&D characters aren't realistic at high levels? People should enjoy playing low level characters? D&D should be remapped so that a level 20 character performs to the same level as an Olympic athlete?

If you're simply commenting about the power scaling in general, it's been noted before. A fellow by the name of Ryan Stoughton came up with a variant of play called E6 and in it he mentions Ryan Dancey's specific statement about 3rd Ed being designed so that there's 4 power levels. You can find the thread here:
http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html

Personally, I think folks get a bit hung up on the whole "start at first level and play until level [whatever]" approach to things. While there's _some_ "source" (book, movies) support for the zero-to-hero style that some gamers seem obsessed with, there's plenty of other stories and whatnot that have characters starting at a particular power level and not really moving from it. In other words, they don't really "level up". The might get some bits here and there, but they start out pretty competent and they stay there.

So, when we think of characters who are 5th level as being "low level" and PC's not even coming of age until around 6th level (when they can take their first PrC, which is a perspective I've seen some display about character progression), are we really looking at it from the right perspective about how powerful characters are.

Your ... question... seems to suggest that you think there _is_ a "right" perspective; and of course if there's a "right" one, then it follows that there's a "wrong" one.

I'm not sure I really accept your premise. I don't believe in the idea that there's a "right" way to play the game, other than "what works for you and the people at your table". If you're heavily into some sort of tournament or competitive play, then I can accept that in _those_ circumstances there's a "right" way to play the game and a "wrong" one. With those terms being defined as "what's an appropriate standard for everyone to adhere to". But in the overall _hobby_ sense of playing D&D, I don't particularly care for the idea that some person I've never met and will never play a game with gets to decide that _my_ game is somehow wrong.

I could very well be misunderstanding things though, so feel free to enlighten me as to my misunderstanding.

To me? Levels are an abstract thing. They're a way of saying "I want to allow [these] sorts of effects in my game." You can then bend and twist the world to operate within that sphere.

It's kinda like playing a videogame. You can select "novice" level and you'll have less enemies, they're easier to hit, you'll get more health powerups, and so forth. Or you can down a 2 liter of Mountain Dew and go for "Nightmare" level and pray that your caffeine and sugar intake is enough to help you keep up with the insanity.

In a number of respects, D&D does the same thing but in an inverse direction. You start off at the "Holy !@#$%@#$" level, and then things get easier as you go along. Yeah, it's not exactly that way and it can be tweaked by a group, but the default assumption is more like that.
 

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