I'm A Banana
Potassium-Rich
I'm very happy that 3e is the first edition in which no house rules are *nessecary*....
That said, there are some that I find *desirable,* but they're not always extremely significant.
I've got the usual flavorful changes to races, classes, equipment, and feats (adding some, subtracting others). I've used Weapon Group Proficiencies instead of Simple/Martial. Many of the 'new classes' use a different spellcasting method , I've swung a few things around in the AC and SR departments...no huge changes, still plays like D&D, just has a distinctive 'flavor.' In addition, things change through each campaign's incarnation -- since I change settings a couple of times a year, I change house rules just about as often.
That said, there are some that I find *desirable,* but they're not always extremely significant.
I've got the usual flavorful changes to races, classes, equipment, and feats (adding some, subtracting others). I've used Weapon Group Proficiencies instead of Simple/Martial. Many of the 'new classes' use a different spellcasting method , I've swung a few things around in the AC and SR departments...no huge changes, still plays like D&D, just has a distinctive 'flavor.' In addition, things change through each campaign's incarnation -- since I change settings a couple of times a year, I change house rules just about as often.
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