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How big is Baldur's gate?
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<blockquote data-quote="GreyLord" data-source="post: 6220405" data-attributes="member: 4348"><p>At least it doesn't do one big mistake I saw in PF (I love PF, but sometimes they go waaaay to small for village sizes). They had a village in a module of 135 indivuduals, total population, away from any other populations. Just to start with...with a population that small...sure they could survive...but they aren't going to really have the amenities talked about in the module. Furthermore, most of them wouldn't be IN the village, they'd be farming for food. However, the biggest point of unbelievability...</p><p></p><p>They sacrificed a member of their village every new moon. That's where I just had to increase the village to be a town of at least 1,350 individuals. Why? Because killing someone every new moon in an isolated village, means no village in a matter of years if it only had 135 individuals. </p><p></p><p>I'd rather go higher than lower simply because when you look at what medieval villages could and could not do...some modules give villages FAR more credit then they should. It's enough to roll your eyes at. Even these days, when you visit villages which are that size...even with all the cars and transportion, and communications and such...they still lack and are "backwards" (not trying to be insultive...but I'm trying to show that they really may not be on as up and up on technology in the village itself as a big city) in comparison to what most individuals are used to.</p><p></p><p>So to ascribe all the modern conveniences in a village that one finds in a city...that's what I roll my eyes at half the time for a lot of these RPG adventures...but then I remember...these are people who probably focused on English and the arts and not business (where population sizes are considered in regards to marketing and advertising as well as sales), population demographics, or anthropology or biological sciences). Normally I CAN hold off my reality checks in favor of my imagination and the fun of the game...but there ARE some instances like that PF module above...where I simply shake my head and think...did ANYONE actually consider they'd have killed off most of the village in 5 years at the rate they are discussing?</p><p></p><p>As for Baldurs Gate...how big is it AFTER they entire cataclysmic thing of 4e though? That would be around the size of it in MiBG I think.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 6220405, member: 4348"] At least it doesn't do one big mistake I saw in PF (I love PF, but sometimes they go waaaay to small for village sizes). They had a village in a module of 135 indivuduals, total population, away from any other populations. Just to start with...with a population that small...sure they could survive...but they aren't going to really have the amenities talked about in the module. Furthermore, most of them wouldn't be IN the village, they'd be farming for food. However, the biggest point of unbelievability... They sacrificed a member of their village every new moon. That's where I just had to increase the village to be a town of at least 1,350 individuals. Why? Because killing someone every new moon in an isolated village, means no village in a matter of years if it only had 135 individuals. I'd rather go higher than lower simply because when you look at what medieval villages could and could not do...some modules give villages FAR more credit then they should. It's enough to roll your eyes at. Even these days, when you visit villages which are that size...even with all the cars and transportion, and communications and such...they still lack and are "backwards" (not trying to be insultive...but I'm trying to show that they really may not be on as up and up on technology in the village itself as a big city) in comparison to what most individuals are used to. So to ascribe all the modern conveniences in a village that one finds in a city...that's what I roll my eyes at half the time for a lot of these RPG adventures...but then I remember...these are people who probably focused on English and the arts and not business (where population sizes are considered in regards to marketing and advertising as well as sales), population demographics, or anthropology or biological sciences). Normally I CAN hold off my reality checks in favor of my imagination and the fun of the game...but there ARE some instances like that PF module above...where I simply shake my head and think...did ANYONE actually consider they'd have killed off most of the village in 5 years at the rate they are discussing? As for Baldurs Gate...how big is it AFTER they entire cataclysmic thing of 4e though? That would be around the size of it in MiBG I think. [/QUOTE]
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