MissHappen
First Post
I'm an avid worldbuilder. My primary campaign setting has multiple continents, and certainly embraces several different campaign 'feels' depending on location. Now, most games I've run rarely leave the 'primary' continent, and I've not completely fleshed out the rest of the world, but I've found that even if characters never visit the other places.... they add flavor. They meet people who have been there, or have come from there. They see the influences of various cultures. It gives the feeling of a living, breathing world. I also think it is fun to watch them visit a new place, knowing only what they were told about it, and finding it rather different than the 'stereotype.'
So, in conclusion, I believe size does matter. And the details as well; if you portray it as a world, the players will feel like they are in a world.
So, in conclusion, I believe size does matter. And the details as well; if you portray it as a world, the players will feel like they are in a world.