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How big's the RPG market?
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<blockquote data-quote="Henry" data-source="post: 7719413" data-attributes="member: 158"><p>The irony is that the RPG and Comic Book markets are the markets that drive the creative fuel of the film and computer game markets, yet see the least return; but then, that's all of life. By its nature, you buy a handful of stuff, and then get tons of return value on comparatively small purchases, but with computer games, movies, collectible games, you're ALWAYS needing to buy more. A computer game that you get 80 hours of entertainment out of is considered a "huge" game, with most games being more like 40 or 50 hours; We get hundreds of hours out of the 5e or Pathfinder core sets alone, for about the same costs.</p><p></p><p>Some computer games break this mold, like Fallout 4, Skyrim, etc. but those are uncommon in the industry, likely due to the time and expense involved in production. Playing devil's advocate a moment, what production house wants to spend 5 years making a massive game that costs the same to buy as a game you can turn out in one or two years, for a tenth of the QA and production costs and sell for the same price and sell more units of, and the market just turns around and says, "more, please?" Massive CRPGs still make money, it's why we still get them, but the model is not as friendly to the bottom line, and I would guess for similar reasons of time and expense.</p></blockquote><p></p>
[QUOTE="Henry, post: 7719413, member: 158"] The irony is that the RPG and Comic Book markets are the markets that drive the creative fuel of the film and computer game markets, yet see the least return; but then, that's all of life. By its nature, you buy a handful of stuff, and then get tons of return value on comparatively small purchases, but with computer games, movies, collectible games, you're ALWAYS needing to buy more. A computer game that you get 80 hours of entertainment out of is considered a "huge" game, with most games being more like 40 or 50 hours; We get hundreds of hours out of the 5e or Pathfinder core sets alone, for about the same costs. Some computer games break this mold, like Fallout 4, Skyrim, etc. but those are uncommon in the industry, likely due to the time and expense involved in production. Playing devil's advocate a moment, what production house wants to spend 5 years making a massive game that costs the same to buy as a game you can turn out in one or two years, for a tenth of the QA and production costs and sell for the same price and sell more units of, and the market just turns around and says, "more, please?" Massive CRPGs still make money, it's why we still get them, but the model is not as friendly to the bottom line, and I would guess for similar reasons of time and expense. [/QUOTE]
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