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<blockquote data-quote="GameDaddy" data-source="post: 7719435" data-attributes="member: 80711"><p>This is the most BS thing I have ever seen you post here. Please stop, unless you care to do real research, ICv 2 is full of you know what...</p><p></p><p>Just to start, the last time I tracked revenues for WOTC RPGs which was in the early 2000s. D&D 3e alone was netting more than $35M annually for WOTC in the United States. Now there were a few years during the 4e era where net revenues dropped, but on the whole, revenues have been increasing for hobby gaming and specifically for RPGs and collectible card games by an average of 7-10% per year. That would mean D&D should be netting somewhere in the neighborhood of around $70 Million a year right now, and I would not be surprised to see that figure significantly higher with foreign and overseas sales included.</p><p></p><p>A quick check with the Dun & Bradstreet Hoover report indicates that in 2016 Wizards of the Coast generated over $295 Million Dollars in revenues, now that income estimate is for both D&D as well as Magic:the Gathering, and whatever else WOTC may be hawking, but I'm pretty sure that $70 Million would not be an unreasonable figure out of that just for D&D 5e sales. </p><p></p><p>Then there is all the other "RPG Gaming" companies. Paizo, Warhammer, Steve Jackson Games, Modiphus, Catalyst Game Labs... and so many more. Do you really think that Paizo makes less than $5 million a year when they have been the #1 RPG sales company for the last three years running, really? So hobby gaming is much larger than anything ICv would admit to, mostly on account ICv is a mouthpiece for, and wants to hawk video games and support the movie industry franchises (Which still despises the hobby gaming Industry in general and the RPG gaming Industry in particular) games over anything the home-brewed hobby industry. ...and these are just the American Game companies I'm talking about. pls do more research before posting unsubstantiated claims like this on your own message boards.</p><p></p><p>Hobby Gaming has been growing again by extraordinary leaps and bounds over the last few years...</p><p></p><p>D&B Hoover Report on WOTC 2016 link</p><p><a href="http://www.hoovers.com/company-information/cs/company-report.wizards_of_the_coast_llc.3b95001d3cb27d0c.html" target="_blank">http://www.hoovers.com/company-information/cs/company-report.wizards_of_the_coast_llc.3b95001d3cb27d0c.html</a></p><p></p><p>Hasbro 2017 10k filing with the SEC confirming 10% growth for Hobby Games</p><p><a href="https://www.last10k.com/sec-filings/has/0001193125-17-052143.htm#fullReport" target="_blank">https://www.last10k.com/sec-filings/has/0001193125-17-052143.htm#fullReport</a></p><p></p><p>Marketwatch report on Hasbro 2017</p><p><a href="http://www.marketwatch.com/investing/stock/has/financials" target="_blank">http://www.marketwatch.com/investing/stock/has/financials</a></p></blockquote><p></p>
[QUOTE="GameDaddy, post: 7719435, member: 80711"] This is the most BS thing I have ever seen you post here. Please stop, unless you care to do real research, ICv 2 is full of you know what... Just to start, the last time I tracked revenues for WOTC RPGs which was in the early 2000s. D&D 3e alone was netting more than $35M annually for WOTC in the United States. Now there were a few years during the 4e era where net revenues dropped, but on the whole, revenues have been increasing for hobby gaming and specifically for RPGs and collectible card games by an average of 7-10% per year. That would mean D&D should be netting somewhere in the neighborhood of around $70 Million a year right now, and I would not be surprised to see that figure significantly higher with foreign and overseas sales included. A quick check with the Dun & Bradstreet Hoover report indicates that in 2016 Wizards of the Coast generated over $295 Million Dollars in revenues, now that income estimate is for both D&D as well as Magic:the Gathering, and whatever else WOTC may be hawking, but I'm pretty sure that $70 Million would not be an unreasonable figure out of that just for D&D 5e sales. Then there is all the other "RPG Gaming" companies. Paizo, Warhammer, Steve Jackson Games, Modiphus, Catalyst Game Labs... and so many more. Do you really think that Paizo makes less than $5 million a year when they have been the #1 RPG sales company for the last three years running, really? So hobby gaming is much larger than anything ICv would admit to, mostly on account ICv is a mouthpiece for, and wants to hawk video games and support the movie industry franchises (Which still despises the hobby gaming Industry in general and the RPG gaming Industry in particular) games over anything the home-brewed hobby industry. ...and these are just the American Game companies I'm talking about. pls do more research before posting unsubstantiated claims like this on your own message boards. Hobby Gaming has been growing again by extraordinary leaps and bounds over the last few years... D&B Hoover Report on WOTC 2016 link [url]http://www.hoovers.com/company-information/cs/company-report.wizards_of_the_coast_llc.3b95001d3cb27d0c.html[/url] Hasbro 2017 10k filing with the SEC confirming 10% growth for Hobby Games [url]https://www.last10k.com/sec-filings/has/0001193125-17-052143.htm#fullReport[/url] Marketwatch report on Hasbro 2017 [url]http://www.marketwatch.com/investing/stock/has/financials[/url] [/QUOTE]
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