Mercule said:"Well, it's just seven(?) souls.
Crothian said:Of all the reasons I've heard to get rid of alignment, the fact that it can make a great plot device (wrong on of a zealots goal is a plot device) is one of the reasons for it to stay.
I'm sorry if you're not familiar with the fantasy convention of powerful undead who eradicate the living in order to prolong their own unlife. In any case it was an example, and whether the example is a lich or barghest or flumph does not matter.I'm unaware of any particular trait of a lich that destroys souls.
No, that would be silly, wouldn't it? Statistically there would of course be lawful goods with a strong enough desire to save the world to do the unthinkable. It may be a large portion of lawful goods. In the course of saving the world, however, they would break the edicts of the lawful good alignment and cease being lawful good. In the same way, this supposedly lawful good society is doing things which blatantly break the edicts of the lawful good alignment. Why then should they magically continue to be lawful good?So the LGs of your world would allow it to be completely destroyed so they could remain 'pure'?
I don't agree. It's my opinion, and a number of D&D designers seem to share it, that no one but those who're evil can do evil deeds without moral consequence. Let's say you have a good PC who uses soul bind on a random innocent bystander, because doing so and then destroying the soul will get the PC something he wants- something morally insignificant like a +12 hackmaster or the return of a long-dead empire. How can a PC who follows through with this continue to be good? How could fellow party members ever believe the PC is still good? How could people who hear of the PC continue to trust in the gods of good who condoned his actions?However...one evil act alone isn't enough to shift your alignment. Not as I see it. If these folk are paladins then, yes, that's bull. If not, though, then I don't see that one act, no matter how horrid, as outweighing all the other good things these souls apparently have done and will do.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.