Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How Can You Politely Say, "Your Character Sucks?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kzach" data-source="post: 5067843" data-attributes="member: 56189"><p>Yes, it does.</p><p></p><p></p><p>Yes, they do.</p><p></p><p></p><p>A 14 in a prime stat in 4e is not optimising on any scale known to man or geek.</p><p></p><p></p><p>No, he doesn't.</p><p></p><p></p><p>There's nothing 'highly efficient' about putting an 18 in a class primary stat. Highly efficient would be putting a 20 in that stat and getting Weapon/Implement Expertise at 1st-level.</p><p></p><p>An 18 in a primary stat isn't 'laser-focused', it's simply what the system is balanced around and although there are rare instances where a 16 is used in a prime stat for some hybrid or half-elf or weird charop builds that only start to shine at 20th-level and suck until then, putting a 14 in a prime stat is just daft.</p><p></p><p></p><p></p><p>This isn't 2e. Comparing the two is a ridiculous argument.</p><p></p><p>I'll concede that there are some groups who don't care if they suck. But as we saw in a previous similar thread, most people don't want their characters to die constantly and never succeed in their missions. That requires having a reasonable character, not a deliberately gimped bunch of non-adventurers who fail at everything.</p><p></p><p>4e is on a bell-curve. 18 seems to be about where it's balanced around a 50/50 chance to hit every time you attack. For every +1 higher or lower, the chance to hit/miss increases exponentially instead of a flat 5% per plus on a d20.</p><p></p><p>Consider in a 10 round fight that a character with a primary stat of 18 will hit roughly around 5 times out of 10 attacks. Just reducing this to a 17, will change this to about 3 times out of 10 attacks. At 14, he'll hit maybe once a combat*.</p><p></p><p>So now you have a character that is nothing more than a bag of hit points. He contributes nothing else to the group. Combats will now take 2-4 extra rounds to complete. And as the defender of the group, he doesn't fulfil his role, so someone else has to take up his slack.</p><p></p><p>And given his low prime stat, I doubt his skills are anything to talk about either, so he's also contributing failure to skill challenges.</p><p></p><p>Now sure, some people might think that's fun, but I doubt many people see him as anything but a liability that detracts from the overall enjoyment of the game for everyone at the table.</p><p></p><p></p><p></p><p>*Yes, I don't know the exact numbers, I'm just parroting what I've read on charop boards. If that is incorrect, sue me.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5067843, member: 56189"] Yes, it does. Yes, they do. A 14 in a prime stat in 4e is not optimising on any scale known to man or geek. No, he doesn't. There's nothing 'highly efficient' about putting an 18 in a class primary stat. Highly efficient would be putting a 20 in that stat and getting Weapon/Implement Expertise at 1st-level. An 18 in a primary stat isn't 'laser-focused', it's simply what the system is balanced around and although there are rare instances where a 16 is used in a prime stat for some hybrid or half-elf or weird charop builds that only start to shine at 20th-level and suck until then, putting a 14 in a prime stat is just daft. This isn't 2e. Comparing the two is a ridiculous argument. I'll concede that there are some groups who don't care if they suck. But as we saw in a previous similar thread, most people don't want their characters to die constantly and never succeed in their missions. That requires having a reasonable character, not a deliberately gimped bunch of non-adventurers who fail at everything. 4e is on a bell-curve. 18 seems to be about where it's balanced around a 50/50 chance to hit every time you attack. For every +1 higher or lower, the chance to hit/miss increases exponentially instead of a flat 5% per plus on a d20. Consider in a 10 round fight that a character with a primary stat of 18 will hit roughly around 5 times out of 10 attacks. Just reducing this to a 17, will change this to about 3 times out of 10 attacks. At 14, he'll hit maybe once a combat*. So now you have a character that is nothing more than a bag of hit points. He contributes nothing else to the group. Combats will now take 2-4 extra rounds to complete. And as the defender of the group, he doesn't fulfil his role, so someone else has to take up his slack. And given his low prime stat, I doubt his skills are anything to talk about either, so he's also contributing failure to skill challenges. Now sure, some people might think that's fun, but I doubt many people see him as anything but a liability that detracts from the overall enjoyment of the game for everyone at the table. *Yes, I don't know the exact numbers, I'm just parroting what I've read on charop boards. If that is incorrect, sue me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Can You Politely Say, "Your Character Sucks?"
Top