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How Can You Politely Say, "Your Character Sucks?"
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<blockquote data-quote="MrGrenadine" data-source="post: 5068336" data-attributes="member: 62619"><p>Wow. If I'd known how dangerous not having a 18 in a prime stat would be....</p><p></p><p>Of course, if the player made a mistake and/or isn't having fun, the 14 INT is a problem--for the DM.</p><p></p><p>As to a character not pulling its weight because it hits 4 times out of 10 as opposed to 5? Hogwash. Here's the thing: combat is not the only aspect of the game, its not the most important aspect of the game and sometimes...yes, sometimes...it has nothing to do with the game at all.</p><p></p><p>Here are some ways a player whose character (gasp) misses often in combat can contribute to the party's success:</p><p></p><p>1) The player is a whiz at solving puzzles and cracking codes.</p><p>2) The player has terrific attention to detail, and remembers details from past sessions that positively impact the current session.</p><p>3) The player is a terrific battle tactician, and can clue the party in on how to use the terrain to their advantage during a fight.</p><p>4) The player is funny, and makes even the "up sh*ts creek" moments enjoyable.</p><p>5) The player can think up creative applications for skills that help the party reach its goals or get out of a jam.</p><p>6) etc.</p><p></p><p>Now, I'm not saying the guy in question has any of these qualities. But to say missing 1 more time in 10 makes a character dead weight on a party is ludicrous.</p></blockquote><p></p>
[QUOTE="MrGrenadine, post: 5068336, member: 62619"] Wow. If I'd known how dangerous not having a 18 in a prime stat would be.... Of course, if the player made a mistake and/or isn't having fun, the 14 INT is a problem--for the DM. As to a character not pulling its weight because it hits 4 times out of 10 as opposed to 5? Hogwash. Here's the thing: combat is not the only aspect of the game, its not the most important aspect of the game and sometimes...yes, sometimes...it has nothing to do with the game at all. Here are some ways a player whose character (gasp) misses often in combat can contribute to the party's success: 1) The player is a whiz at solving puzzles and cracking codes. 2) The player has terrific attention to detail, and remembers details from past sessions that positively impact the current session. 3) The player is a terrific battle tactician, and can clue the party in on how to use the terrain to their advantage during a fight. 4) The player is funny, and makes even the "up sh*ts creek" moments enjoyable. 5) The player can think up creative applications for skills that help the party reach its goals or get out of a jam. 6) etc. Now, I'm not saying the guy in question has any of these qualities. But to say missing 1 more time in 10 makes a character dead weight on a party is ludicrous. [/QUOTE]
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