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How Can You Politely Say, "Your Character Sucks?"
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<blockquote data-quote="Starfox" data-source="post: 5068891" data-attributes="member: 2303"><p>I am in the 14 is to low camp. Not only is this Swordmage not good at hitting and inflicting damage, but he also has a poor AC, which makes him a worse defender overall. A fighter can get away with a 14 Strength; a 14 Int Swordmage is gimped. Having higher secondary stats does not make up for it; even with a 14 Charisma, the Swordmage is unlikely to have Charisma skills high enough to be useful. It might even be a trap, making him THINK he can contribute to a social skill challenge where his efforts can actually make the task much more likely to fail. A bad rule and another reason to over-specialize.</p><p></p><p>My advice to the OP is to point out the harsh realities of the game, then wait to be asked for build advice. </p><p></p><p>I don't really see this as a flaw with the player, but with the system. People have been asking where it says you should start with an 18 in a prime ability. Well, it doesn't, but it really should. Because that really is how the game is designed. There is way too much emphasis on the prime ability scores in 4E.</p><p></p><p></p><p></p><p>Sad but true. This is starting to turn me off from 4E. </p><p></p><p></p><p></p><p>While this is true, a wide variation in PC abilities makes the DM's task of balancing that much harder. A trial fun for an optimized character is not fun for a suboptimal one and vice versa. This is why a game should not offer as much power variance as 4E does, and why it is a good idea to offer advice that makes all characters approximately as able to contribute.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5068891, member: 2303"] I am in the 14 is to low camp. Not only is this Swordmage not good at hitting and inflicting damage, but he also has a poor AC, which makes him a worse defender overall. A fighter can get away with a 14 Strength; a 14 Int Swordmage is gimped. Having higher secondary stats does not make up for it; even with a 14 Charisma, the Swordmage is unlikely to have Charisma skills high enough to be useful. It might even be a trap, making him THINK he can contribute to a social skill challenge where his efforts can actually make the task much more likely to fail. A bad rule and another reason to over-specialize. My advice to the OP is to point out the harsh realities of the game, then wait to be asked for build advice. I don't really see this as a flaw with the player, but with the system. People have been asking where it says you should start with an 18 in a prime ability. Well, it doesn't, but it really should. Because that really is how the game is designed. There is way too much emphasis on the prime ability scores in 4E. Sad but true. This is starting to turn me off from 4E. While this is true, a wide variation in PC abilities makes the DM's task of balancing that much harder. A trial fun for an optimized character is not fun for a suboptimal one and vice versa. This is why a game should not offer as much power variance as 4E does, and why it is a good idea to offer advice that makes all characters approximately as able to contribute. [/QUOTE]
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How Can You Politely Say, "Your Character Sucks?"
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