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*TTRPGs General
How Can You Politely Say, "Your Character Sucks?"
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<blockquote data-quote="UngeheuerLich" data-source="post: 5069487" data-attributes="member: 59057"><p>I remember my brothers halfling fighter with 2 daggers doing all the rogue work until he decided to multiclass...</p><p></p><p>i remember the optimized boe ranger finding an intelligent longsword and going rampage in melee</p><p></p><p>I remember the cleric writing a prayer to receive spells earlier</p><p></p><p>I remember my pyromantic tinker gnome going descending into drow filled darkness with a song on his lips</p><p></p><p>I remember the party fighting a lich and the barbarian drinking his potion of haste, going into rampage and then RUN</p><p></p><p>I remember the mage doing the killing blow against the evil priest with a crit from his thrown lamp, because he didn´t know what else to do</p><p></p><p>And I have yet to see a character advancing into his "chosen" prestige class... because a played character evolves so differently than how its planned, that you will most certainly never reach that class...</p><p></p><p>I believe a 14 in int for a swordmage is no brlliant idea in 4th edtion in general... especially when the DM likes to fight against the players and all other characters are one sided... It is just, that the Int attribute is doing so much for a swordmage</p><p>(like int was important for a ADnD wizard)</p><p></p><p>In a game, where the DM plays with the players, and every player is an individual instead of part of a group, 14 in main stat won´t break the game... really...</p><p></p><p>You should however consider making his stats fit better by multiclassing into a strength based class <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5069487, member: 59057"] I remember my brothers halfling fighter with 2 daggers doing all the rogue work until he decided to multiclass... i remember the optimized boe ranger finding an intelligent longsword and going rampage in melee I remember the cleric writing a prayer to receive spells earlier I remember my pyromantic tinker gnome going descending into drow filled darkness with a song on his lips I remember the party fighting a lich and the barbarian drinking his potion of haste, going into rampage and then RUN I remember the mage doing the killing blow against the evil priest with a crit from his thrown lamp, because he didn´t know what else to do And I have yet to see a character advancing into his "chosen" prestige class... because a played character evolves so differently than how its planned, that you will most certainly never reach that class... I believe a 14 in int for a swordmage is no brlliant idea in 4th edtion in general... especially when the DM likes to fight against the players and all other characters are one sided... It is just, that the Int attribute is doing so much for a swordmage (like int was important for a ADnD wizard) In a game, where the DM plays with the players, and every player is an individual instead of part of a group, 14 in main stat won´t break the game... really... You should however consider making his stats fit better by multiclassing into a strength based class ;) [/QUOTE]
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How Can You Politely Say, "Your Character Sucks?"
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