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How Can You Politely Say, "Your Character Sucks?"
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<blockquote data-quote="Blackbrrd" data-source="post: 5069502" data-attributes="member: 63962"><p>No offence taken, I found your post to be most polite. I do think you should take a step back and look at my previous post. I haven't posted a single opinion. I posted information that can be used when comparing characters stat-wise. The reason was to be informative of what the consequences of main stat choices in combat would be.</p><p></p><p>Personally I feel that you can play whatever character you like. My last 4e character didn't have a stat over 14. (Actually most of my stats where 14.). He was a charismatic knight-priest who was excellent at making others see his side of the story. In other words he had a lot of ranks in diplomacy. If I had a low charisma and no ranks in diplomacy, it would be really hard for me to portray him as a charismatic character, wouldn't it? </p><p></p><p>The stats are there to use for adjudicating the game regarding how diplomatic my character actually was. It would be a real bummer to have the DM say: "Nah, the guard isn't swayed by your words and calls for his buddies" all the time because of my low diplomacy-score. Therefore I optimized my diplomacy score to a certain degree.</p><p></p><p>In the same sense - the Sword mage in question isn't exactly going to be stellar in combat, so if the player thinks he is one and portrays him as a great fighter - well, it won't match the game-reality. The character can be fun to play, but he won't be particularly good at combat. </p><p></p><p>One thing you said I don't know where you were going with:</p><p>Sure your character can try anything, but actually managing to do it is a completely different matter. If you want your character to be likely at succeed at doing a particular action you should build your character for it. If not you aren't going to accomplish the things you want with your character, or your DM is babying you and making everything easy for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This is what is called a triple-treat character on the char-op boards with nearly max level in both arcane and divine magic. You have so much utility you probably have a solution to ANY problem except if you want to play "fair". Something I don't see a Rogue doing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . In addition spellcasting isn't tied very hard to your stats and neither is your skills. This combo is probably THE strongest one you can get in AD&D. In my opinion Multi-classing in AD&D was ridiculously powerful and easy to do! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5069502, member: 63962"] No offence taken, I found your post to be most polite. I do think you should take a step back and look at my previous post. I haven't posted a single opinion. I posted information that can be used when comparing characters stat-wise. The reason was to be informative of what the consequences of main stat choices in combat would be. Personally I feel that you can play whatever character you like. My last 4e character didn't have a stat over 14. (Actually most of my stats where 14.). He was a charismatic knight-priest who was excellent at making others see his side of the story. In other words he had a lot of ranks in diplomacy. If I had a low charisma and no ranks in diplomacy, it would be really hard for me to portray him as a charismatic character, wouldn't it? The stats are there to use for adjudicating the game regarding how diplomatic my character actually was. It would be a real bummer to have the DM say: "Nah, the guard isn't swayed by your words and calls for his buddies" all the time because of my low diplomacy-score. Therefore I optimized my diplomacy score to a certain degree. In the same sense - the Sword mage in question isn't exactly going to be stellar in combat, so if the player thinks he is one and portrays him as a great fighter - well, it won't match the game-reality. The character can be fun to play, but he won't be particularly good at combat. One thing you said I don't know where you were going with: Sure your character can try anything, but actually managing to do it is a completely different matter. If you want your character to be likely at succeed at doing a particular action you should build your character for it. If not you aren't going to accomplish the things you want with your character, or your DM is babying you and making everything easy for you. ;) This is what is called a triple-treat character on the char-op boards with nearly max level in both arcane and divine magic. You have so much utility you probably have a solution to ANY problem except if you want to play "fair". Something I don't see a Rogue doing. ;) . In addition spellcasting isn't tied very hard to your stats and neither is your skills. This combo is probably THE strongest one you can get in AD&D. In my opinion Multi-classing in AD&D was ridiculously powerful and easy to do! :) [/QUOTE]
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