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How Can You Politely Say, "Your Character Sucks?"
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<blockquote data-quote="Vartan" data-source="post: 5069986" data-attributes="member: 26155"><p>I agree, and that's why I "min/max" when I play and encourage my players to do so when I DM, but I think some of the previous arguments in this thread assume that min/max-ing is an "all or nothing" exercise. </p><p></p><p>There is a spectrum of min/max-ing that ranges from "I want my character to be good at what he most often does" to "I want my character to be as good as he can possibly be at what he most often does." If you want to go far along that spectrum then the Character Optimization forums and wiki at WotC's website can obviate the need for most chargen choices: some 4E classes have been "solved," their options have been so thoroughly vetted by the community that you can make a maximally effective (from a mechanical standpoint) character of any level without making too many choices. I prefer to use these resources as "cheat sheets," but I'll put my own spin on the character (even if that involves taking a few "black" powers or feats).</p><p></p><p>There is also a spectrum of "non-min/max-ing" that ranges from "I don't know how to make my character effective at what he most often does" to "I don't care if my character is especially effective at what he most often does." Everybody will make their share of regrettable choices during chargen, and can learn from them. On the far end of the spectrum, I have a lot of respect for someone who wants to take a crack at playing a fighter with average strength or a wizard with average intelligence: it isn't my cup of tea, but the challenge of role-playing a character who isn't perfect (and has to compensate in other areas to stay alive) has a lot of fun potential for someone who wants to try it. I've DM-ed for a few players like this: they never ruined anyone's fun and their exploits were often memorable because of their statistical "handicap." I don't have the patience for this play style but that doesn't mean it's Badwrongfun.</p><p></p><p>Lastly, to repeat the refrain of previous posters (including myself), unless you're playing in a way that is disruptive to the game the choices you make for your PC are your's and your's alone. If the game truly hinges on something like minimum attributes then the DM and group should bake that in to their group's "contract" before the first die is even rolled.</p></blockquote><p></p>
[QUOTE="Vartan, post: 5069986, member: 26155"] I agree, and that's why I "min/max" when I play and encourage my players to do so when I DM, but I think some of the previous arguments in this thread assume that min/max-ing is an "all or nothing" exercise. There is a spectrum of min/max-ing that ranges from "I want my character to be good at what he most often does" to "I want my character to be as good as he can possibly be at what he most often does." If you want to go far along that spectrum then the Character Optimization forums and wiki at WotC's website can obviate the need for most chargen choices: some 4E classes have been "solved," their options have been so thoroughly vetted by the community that you can make a maximally effective (from a mechanical standpoint) character of any level without making too many choices. I prefer to use these resources as "cheat sheets," but I'll put my own spin on the character (even if that involves taking a few "black" powers or feats). There is also a spectrum of "non-min/max-ing" that ranges from "I don't know how to make my character effective at what he most often does" to "I don't care if my character is especially effective at what he most often does." Everybody will make their share of regrettable choices during chargen, and can learn from them. On the far end of the spectrum, I have a lot of respect for someone who wants to take a crack at playing a fighter with average strength or a wizard with average intelligence: it isn't my cup of tea, but the challenge of role-playing a character who isn't perfect (and has to compensate in other areas to stay alive) has a lot of fun potential for someone who wants to try it. I've DM-ed for a few players like this: they never ruined anyone's fun and their exploits were often memorable because of their statistical "handicap." I don't have the patience for this play style but that doesn't mean it's Badwrongfun. Lastly, to repeat the refrain of previous posters (including myself), unless you're playing in a way that is disruptive to the game the choices you make for your PC are your's and your's alone. If the game truly hinges on something like minimum attributes then the DM and group should bake that in to their group's "contract" before the first die is even rolled. [/QUOTE]
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