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How Can You Politely Say, "Your Character Sucks?"
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<blockquote data-quote="fuzzlewump" data-source="post: 5071542" data-attributes="member: 63214"><p>Your principles aren't faulty, but your application is. You're not teaching a man to fish, you're giving a man a fishing rod and saying "have fun." This man has only a vague idea of the goals of fishing, let alone the mechanics of the rod itself. Basically, learning through trial and error is definitely a good thing. But blind application of that principle would also say that teaching, in general, is wrong; that everyone should learn everything through trial and error. So, the line must be drawn somewhere.</p><p></p><p>I say that the line be drawn AFTER teaching someone about the fundamental importance of stats. Then, allow them to experiment with adjusting the stats to get a better balance of defenses or skills or whatever. I think the PHB agrees with me, because of the existence of listing "Primary" stats in the class descriptions. That's not the say it's the best way, but it does show that there is indeed official support for teaching the importance of stats. I would, however, say that allowing them to experiment with stats such as giving themselves a very low main-stat with the stipulation that they can change at ANY time. Right when they realize their mistake, they can fix it, rather than having to reroll, wait for a rest, wait for the session to end, whatever. That would be my compromise, but I see no good reason to do that.</p><p></p><p>Having a 14 as a main stat would likely mean the player is ignoring the "Primary Stat" listing, because he or she would either have pretty much all 14's or have a non-primary stat higher. So, I think that is clearly a mistake, statistically, and from the suggestions of the PHB.</p><p></p><p>A more grey-area example is a 16.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5071542, member: 63214"] Your principles aren't faulty, but your application is. You're not teaching a man to fish, you're giving a man a fishing rod and saying "have fun." This man has only a vague idea of the goals of fishing, let alone the mechanics of the rod itself. Basically, learning through trial and error is definitely a good thing. But blind application of that principle would also say that teaching, in general, is wrong; that everyone should learn everything through trial and error. So, the line must be drawn somewhere. I say that the line be drawn AFTER teaching someone about the fundamental importance of stats. Then, allow them to experiment with adjusting the stats to get a better balance of defenses or skills or whatever. I think the PHB agrees with me, because of the existence of listing "Primary" stats in the class descriptions. That's not the say it's the best way, but it does show that there is indeed official support for teaching the importance of stats. I would, however, say that allowing them to experiment with stats such as giving themselves a very low main-stat with the stipulation that they can change at ANY time. Right when they realize their mistake, they can fix it, rather than having to reroll, wait for a rest, wait for the session to end, whatever. That would be my compromise, but I see no good reason to do that. Having a 14 as a main stat would likely mean the player is ignoring the "Primary Stat" listing, because he or she would either have pretty much all 14's or have a non-primary stat higher. So, I think that is clearly a mistake, statistically, and from the suggestions of the PHB. A more grey-area example is a 16. [/QUOTE]
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