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How Can You Politely Say, "Your Character Sucks?"
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<blockquote data-quote="jmucchiello" data-source="post: 5072048" data-attributes="member: 813"><p>And we disagree on the location of the line. I never said just hand him a book and disappear. You never said you give him a character sheet written in pen and refuse to answer questions. Let's not put words in each others' mouths.</p><p></p><p>This is in my opinion an advanced topic. We aren't just talking about chargen. We are talking about teaching the whole game. The more you attempt to explain the WHY of it the more confused the player will be. So I'm trying to save as much brain space as possible so the player can also make attacks, maybe role-play an encounter in a tavern, etc., before dealing with the details of high CON versus high INT for a particular class.</p><p></p><p>My problem continuing this is we are completely in the realm of theory right now. I'm guessing neither of us would allow a completely new player to build a character by themselves. So the whole argument has no foundation in reality. We don't know how the OP's teammate made his character nor who was there to hold his hand.</p><p></p><p>So, on topic, I would assume that if the player in question showed up to the game with a character sheet that looks properly built, he must have some idea what he's doing. Additionally I can't imagine someone new to D&D stumbling on ENWorld and joining a random MapTools based game without some knowledge of how to build a character. And from that perspective I would not question why he put a 14 in a prime stat. Let him learn why 14 is too low a value for his prime stat for himself. Or let him teach me why 14 isn't so bad.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 5072048, member: 813"] And we disagree on the location of the line. I never said just hand him a book and disappear. You never said you give him a character sheet written in pen and refuse to answer questions. Let's not put words in each others' mouths. This is in my opinion an advanced topic. We aren't just talking about chargen. We are talking about teaching the whole game. The more you attempt to explain the WHY of it the more confused the player will be. So I'm trying to save as much brain space as possible so the player can also make attacks, maybe role-play an encounter in a tavern, etc., before dealing with the details of high CON versus high INT for a particular class. My problem continuing this is we are completely in the realm of theory right now. I'm guessing neither of us would allow a completely new player to build a character by themselves. So the whole argument has no foundation in reality. We don't know how the OP's teammate made his character nor who was there to hold his hand. So, on topic, I would assume that if the player in question showed up to the game with a character sheet that looks properly built, he must have some idea what he's doing. Additionally I can't imagine someone new to D&D stumbling on ENWorld and joining a random MapTools based game without some knowledge of how to build a character. And from that perspective I would not question why he put a 14 in a prime stat. Let him learn why 14 is too low a value for his prime stat for himself. Or let him teach me why 14 isn't so bad. [/QUOTE]
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How Can You Politely Say, "Your Character Sucks?"
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