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How Can You Politely Say, "Your Character Sucks?"
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<blockquote data-quote="MrGrenadine" data-source="post: 5072882" data-attributes="member: 62619"><p>Despite the focus on combat built into 4e by WotC, and despite the focus on combat by some people playing 4e, some people do not play in campaigns where the focus is on combat. This is truth.</p><p></p><p>Now, perhaps--in the opinion of some people--some other version of D&D, or some other RPG entirely, would be a better vehicle for a campaign not focused on combat. This, however, is beside the point. People will play the version they want, and they will play the way they want.</p><p></p><p>And one of those ways to play is a puzzle/mystery/political intrigue focused campaign, wherein combat happens rarely, and even then, almost never ends in the death of an NPC or a character.</p><p></p><p>Its true--I've seen it happen.</p><p></p><p>I'm not saying this was the case in this particular (now moot) situation--but it amazes me that after 30 years of people house-ruling and bending D&D to their own visions and desires, all of a sudden we're all supposed to say "Well, the game is built to put a your highest ability score in the slot that the PHB says is the prime ability for that class, so thats what we have to do now. Period."</p><p></p><p>D&D has been, is now, and should forever be a system of rules robust enough to include all sorts of play styles and interests.</p></blockquote><p></p>
[QUOTE="MrGrenadine, post: 5072882, member: 62619"] Despite the focus on combat built into 4e by WotC, and despite the focus on combat by some people playing 4e, some people do not play in campaigns where the focus is on combat. This is truth. Now, perhaps--in the opinion of some people--some other version of D&D, or some other RPG entirely, would be a better vehicle for a campaign not focused on combat. This, however, is beside the point. People will play the version they want, and they will play the way they want. And one of those ways to play is a puzzle/mystery/political intrigue focused campaign, wherein combat happens rarely, and even then, almost never ends in the death of an NPC or a character. Its true--I've seen it happen. I'm not saying this was the case in this particular (now moot) situation--but it amazes me that after 30 years of people house-ruling and bending D&D to their own visions and desires, all of a sudden we're all supposed to say "Well, the game is built to put a your highest ability score in the slot that the PHB says is the prime ability for that class, so thats what we have to do now. Period." D&D has been, is now, and should forever be a system of rules robust enough to include all sorts of play styles and interests. [/QUOTE]
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