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How Can You Politely Say, "Your Character Sucks?"
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<blockquote data-quote="fuzzlewump" data-source="post: 5073774" data-attributes="member: 63214"><p>Not everyone will agree on what constitutes "fun at the table." You're right, that's all that matters. But if the power-gamers want to defeat challenges as a well-oiled and powerful machine (as most of my players do) then having someone who either doesn't do it well or worse for them, someone who is intending not to fit in well, can be a source of un-fun.</p><p></p><p>For instance, a bloodied melee glass canon is on the cleric, and he needs help. The roleplayer character playing a halfling rogue decides to go check out the treasure and leaves the cleric to die. The player of the halfling might be having a great time, laughing at the role he has chosen. But the rest of the party could be completely frustrated. It may not be the kind of game you are used to, but it's not badwrongfun. Similarly, if that halfling has a 10 in his dexterity, and missed because of the -4 he is suffering from the well built halfling it can also be frustrating, even if the halfling is still having fun despite missing a bit more often.</p><p></p><p>The way I see it, my players become attached to the roleplaying aspect of their characters and thus do not wish their characters to die, so, they will min/max those characters to a point. If someone came in saying I want to play the intelligent fighter and dumps strength for intelligence, we would either say NO or basically calculate him as a 1/10 character or something for encounters. In our group, at best, he contributes not much nor takes away much, but at worst that character is a detriment to the party's fun as a whole.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5073774, member: 63214"] Not everyone will agree on what constitutes "fun at the table." You're right, that's all that matters. But if the power-gamers want to defeat challenges as a well-oiled and powerful machine (as most of my players do) then having someone who either doesn't do it well or worse for them, someone who is intending not to fit in well, can be a source of un-fun. For instance, a bloodied melee glass canon is on the cleric, and he needs help. The roleplayer character playing a halfling rogue decides to go check out the treasure and leaves the cleric to die. The player of the halfling might be having a great time, laughing at the role he has chosen. But the rest of the party could be completely frustrated. It may not be the kind of game you are used to, but it's not badwrongfun. Similarly, if that halfling has a 10 in his dexterity, and missed because of the -4 he is suffering from the well built halfling it can also be frustrating, even if the halfling is still having fun despite missing a bit more often. The way I see it, my players become attached to the roleplaying aspect of their characters and thus do not wish their characters to die, so, they will min/max those characters to a point. If someone came in saying I want to play the intelligent fighter and dumps strength for intelligence, we would either say NO or basically calculate him as a 1/10 character or something for encounters. In our group, at best, he contributes not much nor takes away much, but at worst that character is a detriment to the party's fun as a whole. [/QUOTE]
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